It's War!

Agorix Tower
Ferrets , Dead Druids , and Unicorns ... oh my!


August 4th , 438
Around 0100 ; Tansy , Tayln , and Derrith attempt to infiltrate Palpellia Agorix’s Tower. Liathis remains across the street as look out. Belamdil and Blane remain in the “Mellow Maiden” as back-up if needed.
It is a new moon , only Tansy has dark vision. The others can not see. Derrith fails at climbing the wall , instead of holding back as instructed , he attempts again , successful but loud. Tansy and Tayln tell Derrith to hold as they continue through the door. Derrith takes wolf form and sits in the front yard.
Once they are inside , Derrith hears a faint voice casting a spell. Then he hears a soft growl , then a loud frightening baying. Derrith stands his ground and uses telepathy to alert the others that he is under attack , however , overcome with an unnatural terror , Liathis flees from her hiding place. Inside , Tansy bolts out of the room and down into the basement in fear. Tayln rushes after Tansy. Belamdil and Blane start running for the tower.
Tansy – cowers in the corner in the pantry basement.
Tayln – satisfied that Tansy is safe , heads for the door to assist his brother.
Derrith – takes human form and blindly fights whatever beast made the fearful howl. He is bitten several times.
Liathis – runs past Belamdil and Blane as she flees.
Belamdil – uses his bracers to cast Daylight as he approaches the wall of the tower.
Blane – climbs the wall to assist Derrith.
Tansy – regains her composure.
Tayln – as he reaches the door , he notices the Eidolon sneaking down the hallway toward him. He turns to face it.
Derrith and Blane – hold their own blindly.
Belamdil – climbs the wall and illuminates the scene , a shadow mastiff attacks Derrith.
Liathis – comes to her senses and returns to the tower to help.
With the benefit of Belamdil’s light , the three are able to dispatch the shadow mastiff. Tansy rushes up stairs and into the face of the Eidolon. Tayln takes a few shots past her. The others are unable to assist with the battle in the hallway.
Tansy backs into the parlor and is able to draw the Eidolon forward. She and Tayln take it on. But a woman moves up behind it and begins casting spells.
Tayln and Derrith switch places and Belamdil moves up behind Derrith to assist with spells. They slay the Eidolon and it vanishes. The woman casts a spell and huge pit opens in the floor forcing all to leap back. Tansy is in the Parlor , Derrith and Belamdil or forced outside.
The woman casts more spells and summons a Vanth to face the group outside. Tayln backs out , assumes the form of an Eagle , and heads to the roof. Liathis spider climbs to follow. Derrith , Belamdil , and Blane face off with the Vanth.
Inside , Tansy remains trapped in the Parlor due to the pit. Tayln comes down from the roof and up behind the woman. She is ready for him and summons another Vanth behind Tayln to flank him. Liathis is on her way down. Tansy goes down to find the hidden cells. In the cell , she finds a dead woman , the Druid she presumes. Dead for at least a week.
The outside Vanth is dispatched , Belamdil enters the doorway and dispels the pit. The woman sheaths herself in flames , but Tayln kills Palpellia getting burned in the process , but is still being attacked by the Vanth. Liathis attempts magic missiles against the Vanth but can not penetrate his spell resistance. Again , no one can assist with the battle in the hallway as Tayln is trapped between the Vanth and the corpse wreathed in magical flames.
Tansy pulls the woman’s corpse into the parlor out of the hallway , Belamdil enters the parlor and Derrith enters the hallway to await his chance. Tayln finally falls , an inch from death. Belamdil channels energy and heals him.
Tayln continues to fight from a prone position until he is able to crawl back and let Derrith step up. The fight continues between Derrith and the Vanth until finally , Liathis penetrates his spell resistance with her magic missiles and the Vanth dissipates.
It is approximately 0230 , the group stands in the parlor of Palpellia’s Tower , her corpse on the floor , this battle concluded. Now what?
First Mate's Log: May-July 438
Trying to catch up adventure logs.

First Mate’s Log Ship_s_Log.jpg


May 438 First Mate’s Log
May 2 - Alley thugs cornered Eryn and Laris as they were leaving a local tavern and demanded all their money or their lives. Eryn used her bardic voice to confuse the situation and they escaped with little fuss.
May 3 - A man came running up the docks yelling, “I must chase down raiders who just took my daughter! Please help me!” The Captain invited him aboard. His name was Elbert Webb, a fisherman, he was fishing with his daughter when raiders appeared on the beach, robbed some shacks, knocked him senseless and grabbed his daughter. He saw the sails headed North. Captain gave the order to pursue. I left Cati on the docks to await the crew that was ashore and we shoved off!
About 4 hours sailing then we saw their ship. Captain sailed us up along side then I took over while she lead a boarding party. We had priests and mages, they didn’t. We took them, only one died. We saved his daughter and 8 other prisoners. Towed their ship back to Thelassa and turned them over. We even collected a bounty.
May 4 - I made enough deals to get us a full hold to Artos Landing.
May 5 - We set sail for Artos Landing.
May 7 - Pulled into port at Artos Landing around 3 in the afternoon.
Gwayne supervised the unloading and grouping of the cargo. I went into town to collect and let the buyers know to come get their supplies.
The Harbor Master’s man came and hit us with some unexpected taxes. They inventoried the cargo hit us for a little more than 10 gp.
May 8 - Ester the seer offered to consult the bones about “Belam’s Deal” for 9 gp. The Captain paid up for some good news.
May 10 - A soothsayer cursed our ship! The Captain tried to run her off, but that old crone was stubborn. “Cornelia sees a plague overtaking the crew of ’Belam’s Deal’, do not sail for the rest of this month!” Most of the crew took her words to heart ; productivity suffered.
The Captain tracked down Ester to come back and lift the curse. I’m not sure what kind of exchange they had, but the Captain stormed into her cabin while Ester talked about trying to overpower the Captain’s blasphemy with prayers for “Belam’s Deal”. Then she sold bone charms to all the crew to protect us from plague.
May 13 - I turned down another shady character offering prices too good to be true for his “legal” cargo. There seems to one in every port. We have a pretty full hold, I think the Captain is ready to leave. We’ll ship out in the morning.
May 15 - We’ve arrived in Balkenport, its about 6 at night.
Gwayne supervised the unloading and grouping of the cargo. I went into town to collect and let the buyers know their cargo has arrived.
That night, we had a good-bye party for Laris and Eryn. The Captain sent Rinduran and Gideon to grab a cask of ale for the celebration.
May 16 - Rinduran and Gideon came down with some stomach thing last night, neither can work today. Belamdil is checking them out, he seems concerned so they must not be shirking.
I found a bundle of tansy flowers on the dock in front of the ship with a note for the Captain. She didn’t look pleased when she saw them, I’m not sure why, but I didn’t ask.
I turned down some highly suspicious cargo today.
May 17 - Captain Tansy and Belamdil left for the “Thrown Gauntlet”, I’m not sure what exactly is happening, I just know it has something to do with an antidote for Rinduran and Gideon.
A local Aristocrat, Lord Piers Travers, has offered to pay us 15 gp to carry him and his two servants to Crullfeld. Seems straight forward. I told him I’d have to clear it with the Captain and would let him know tomorrow.
May 18 - The Captain and Belamdil returned around 0500 this morning. They had an antidote and Praxith took it to the men.
The Captain gave the OK for passengers and I’ve rounded up enough cargo, I think we’re good to leave in the morning.
The Captain insists on returning to the “Thrown Gauntlet” again tonight. Gwayne and I protested, but she’s going. We sent Blane, Rinduran, and Androw with her as guards. Liathis went also.
Mycules found a shark tooth on the docks. We’ve determined that’s a sign of good luck for the ship!
May 19 - We’ve loaded our passengers and have shipped out for Crullfeld.
We pulled into port around 1300 hours.
As we were unloading cargo , a fancy woman approached the ship. She introduced herself as Lady Anari Morshall and needed some ‘plant vitamin elixir’ delivered to Windy Orchard , a thorp outside of “Belton Keep” to her comrade, Elder Orland Harker. She said that there is a sickness in their trees and needs to be treated right away or those people will lose their lively hoods. She offered 100 gp. The Captain was about to have us pack up ship, but I suggested we send a small crew on the Tender to make the delivery while we stay and round up cargo.
Gwayne took a small crew and headed out in the Tender for Windy Orchard. Belamdil decided to tag along.
Lord Piers Travers disembarked after a private meeting with the Captain. He wanted to leave some valuables in her care , but she wasn’t having it. I’m not sure what the problem was , I guess she just didn’t like his vibe.
May 21 - The ‘Dock Workers Union’ stopped by. They were all upset about us not using the locals to unload our cargo. The Captain compensated their lost wages with 18 gp. Seems a pretty steep price to me, but the Captain didn’t want no local trouble.
May 22 - Gwayne and the Tender crew have returned. They told a big story about an orc leading some scraggly pillagers against this poor tiny Thorp. They dispatched the villains and Belamdil was able to heal everyone up; no deaths.
May 26 - Some dock games sprung up! A rigging raising revelry! The Captain lead some crew in the venture. Mycules wound up dangling upside down with his foot caught in a net. We didn’t win, but we had a great time poking fun at Mycules for the rest of the day.
May 28 - Belamdil heard some rumors – there’s a ship called “The Insurrection” that has a bounty on it from the Duchess Vale. This interested the Captain.


June 438 First Mate’s Log
June 2 We’ve left Crullfeld’s ports with as much cargo as we’re likely to get in the small town.
An Antarin Naval vessel , “The Gray Hammer” under Captain Bienne Falcin , pulled up on us. She was searching out pirates and Courtland rebels. It took her and her crew 3 hours , but we were determined safe.
June 3 The big city of Belton Keep ; we reached its docks around 1300 hours.
June 4 A woman tried to convince me to smuggle a couple of extra crates into our hold, no questions asked and I could name the price. I said no thanks.
June 5 Someone’s been talking trash about “Belam’s Deal”. I tried to convince our customers it was nonsense , but , sometimes you just can’t get people to listen. We lost some cargo. That will hurt our profits this run.
June 6 Androw , Gideon , Dimitris , and Melisanda got attacked by rats as big as dogs in an alley. They got a couple of bites , but they seem OK.
June 7 Praxith cast some priestly magics on our rat victims just to make sure there weren’t any diseases setting in.
With that done , we are ready to go. It doesn’t take long to fill up the hold in big ports.
Tonight at sea, Sahuagins slipped onto the ship and attacked the watch. They held the bastards off as best they could until help arrived. Gwayne was killed during the fight.
June 8 Moral is low with the loss of Gwayne, but the day ran smooth and we arrived at Warstone around 1500 hours.
The Captain gave Belamdil a large diamond which he used to call for blessings from Faeramriel. He raised Gwayne from the dead. The crew was speechless at the efforts the Captain and Belamdil went through for one of us.
June 11 The dock worker’s guild came around and took up donations. The Captain gladly donated to avoid any ill will.
June 12 Tonight, a lady came by, Aranxa, and offered to read the stars for “Belam’s Deal”. She said, “The stars have aligned for ’Belam’s Deal’, you will see great fortunes ahead!” The Capatin paid her 17gp for her good tidings.
June 13 Mid-morning, an old crone began shouting warnings from the docks, “Axnara sees severe storms engulfing ’Belam’s Deal’, stay in port until July!” The Captain gave her 18 gp for her to leave, but some of the crew take her words to heart ; productivity suffered.
June 14 Tonight, Aranxa returned to beseech the stars for us and nullify any bad omens that may be lingering over your ship. The Captain paid her 26 gp ; “The stars shine brightly for ’Belam’s Deal’, you will have safe seas ahead!” That cheered the crew.
June 15 A mate from another ship, “Scurlock’s Revenge”, started cutting in on my action ; he convinced some of my clients to work with him and we lost some cargo. I’ll be watching out for that ship in the future.
June 17 Tabitha bought a ‘rune stone’ from Aranxa for extra luck ; it only cost 3 gp.
June 18 The crew gathered on the bow just after clearing the docks, Tabitha launched the stone into the path of the ship , and the crew cheered! This trip will be blessed with all sorts of good luck!
An Antarin Naval Vessel , “Therron’s Fury” under Captain Ethon Cray , boarded us searching out pirates and Duchess Vale usurpers. The whole thing set us back about 7 hours.
June 19 We arrived Gorus Gate Docks around 1300 hours. I set the crew to unloading and rounded up clients to pick up their goods.
As Thrydur , Bradley , Reece , and Dastin were walking back from a night of revelry ; they are accosted in the streets by three Orc thugs. It was a desperate struggle, but Reece was the last man standing when it was over. The watch came and took custody of the Orcs and helped get the wounded crew back to the ship.
June 23 We caught some thieves trying to board during the night. They ran we the Captain raised the alarm.
June 24 A Lady Helna Morrigen paid us 25 gp for the Captain to hand deliver a pouch of jewels to her brother in Whitehaven, a Lord Juran Morrigen. Seems like easy money.
June 25 We’ve set sail for Whitehaven.
June 26 We were boarded by an Antarin Naval vessel called the “Star of Whitehaven”. Her captain, Kerith Trant, wanted to search our ship for pirates and Duchess Vale supporters and pirates. Belamdil convinced him it wasn’t necessary and he let us pass.
We arrived at the docks of Whitehaven on schedule, around 1500 hours.
The Captain, Belamdil, and Rinduran left to make the delivery to Lord Juran Morrigen. Apparently he was in trouble with some local toughs cause the Captain was followed and questioned. It was probably some sort of debt. I’m guessing that’s what the pouch of gems was for.
June 27 The tax man came and squeezed us for an extra 35 gp!


July 438 First Mate’s Log
July 1 Liathis and Brocton happened upon a gang of three men dragging an elf toward a ship. Brocton ran them off with a stern look and growl. The elf’s name is Taenorwyn Elkhazel. He seems to have latched on to Liathis.
July 2 Some of the cargo I rounded up today is some sort of rare artifacts. I was able to negotiate a little bit of a bump in our fees to use ‘extra care’ with those crates.
Well, apparently the Captain has adopted Taenorwyn. I guess “Belam’s Deal” has a mascot now cause he is no sailor.
July 3 We’ve been commissioned by Lord Chrass Tarbor , a local Aristocrat , to escort him and three of his attendants to the Penrith ports.
July 4 Tholor and Mycules happened upon a man in an alley being mugged by two ruffians. They seemed destitute and desperate, but theft is theft and they let those to robbers have it. The man was grateful and gave them some gold for their trouble. The watch gathered up the two hooligans.
July 6 We set sail for Penrith with our passengers and cargo.
July 8 We fended off pirates trying to pass as Antarin Navy out of Penrith. “The Savage Stray” under Captain Roberd Harlow try to take “Belam’s Deal” from us. The Captain says this Harlow character is a distant relative so they let him take his crew and leave. I think that was a mistake and we’ll probably be seeing them again.
We arrived at the docks of Penrith around 1200 hours. Gwayne put the crew to unloading while I rounded up payments.
July 10 The first-mate from “Scurlock’s Revenge” , a man named Spence , tried to cut into my action. I politely told him to move on , he did.
July 13 Lady Casterly has booked passage with us for her and seven of her entourage. She doesn’t seem like the type who will enjoy her time aboard ship, but we’ll take her to Guthram as requested.
July 14 A man named Kipper hired me to deliver a caged ferret to Kilerth. Turns out, this particular ferret can talk. The captain’s dealing with it now. I’m not sure what to think, but some of the crew is suspicious of demon possession.
July 15 Spence tried to cut into my action again! I told him to piss off , he did. This man is trying my patience.
July 18 The captain spotted some thieves climbing up the side of the ship. She alerted us and those boys jumped into the sea rather than try us.
July 19 We setting sail for Guthram. Looks like will be taking this ferret on to Kilerth to rescue its former master. Not sure how I feel about questing for a talking ferret.
The Lady Casterly is quite demanding. The captain has assigned Belamdil to be her handler for this trip.
July 20 The Lady Casterly through a huge tantrum about the accommodations on board, even Belamdil couldn’t calm her. Her fit caused us a two hour delay. She also complained about how long the trip was taking.
We saw a battle raging between two ships. The captain kept us well away from the battle.
We made it to the docks at Guthram around 2030. A long day at sea, but we’ll unload Casterly and the cargo in the morning.
July 21 Bradley fell from the rigging this morning, but Praxith was on hand with blessings from her goddess. He got up like nothing had happened.
July 23 Some fancy dressed lady captain stood on the docks right in front of our ship and called out the captain. Challenged her for title of ‘best captain’ and 50gp. I’m not sure why she chose us, but Captain Tansy was going to let our reputations suffer as cowards, she went down and put Captain Maedalyn Parsin right to her knees. After she yielded, Belamdil healed her up and the captain took for drinks just to mend any hard feelings.
July 24 We’ve picked up a new passenger. Amarda Runeflame , a Paladin of Glo’ir. She claims to be on a mission for her goddess after receiving visions. Since the captain honors the same goddess , we’ll be helping her out.
For some reason , the captain became quite upset. She remained in turmoil most of the night. It clouded the mood of the whole crew.
July 25 There was a festival on the docks , the captain paid to have the ship decorated. That helped lift the crew’s spirits after last night’s fracas.
July 27 Gwayne’s last inventory check revealed 15 days of food that was contaminated. It had to be thrown overboard and replaced for 9.75 gp.
July 28 We’ve set sail for Kilerth.
A storm hit us pretty hard, but the captain steered us true and we made it Kilerth in just under 5 hours.
Demon Seed
The Balkenport Blues


April 16th, 438
The group ships out of Kraken Bay with a full hold of cargo to begin the long journey to Arda.
As planned, “Belam’s Deal” hops from port to port along the way, hauling cargo to pay their way. Eryn and Laris request to disembark at Balkenport, Laris has a friend who can teleport them to Corgoth’s Hall. They need to check in with their most recent employer and let him know that his daughter, one of their companions, died on the island. After some apprehension, Tansy agrees to pull into Balkenport to resupply and pick up cargo.
May 15th, 438
“Belam’s Deal” pulls into Balkenport that evening. The group decides to have an impromptu good-bye party for Eryn and Laris. Tansy sends Rinduran and Gideon to pick up a cask of ale for the celebration.
That night, during his watch, Rinduran approaches Belamdil complaining of feeling ill. A visit to Gideon in his hammock reveals he is ill also. Praxith and Belamdil isolate the two in the hold and attempt magical curatives. Both perk up a bit after the attempts, but remain sick.
May 16th, 438
A bundle of tansy flowers is found on the dock next to the ship with a small note, “I do hope you’ll stop by today! I’ve missed you.” Tansy becomes frustrated at this and the teasing of Liathis who encourages to visit Riol and consummate the relationship. Tansy instead turns her focus to her ailing crewmen.
After questioning them, she learns they went to the “Moonlight Fairy”, a bar and brothel on the docks. The said a buxom blond bought them shots while they waited for their cask. Tansy, Belamdil, Liathis, and Blane go to the bar and question the help. The bartender indicates it would be odd for any of their girls to buy drinks for sailors, just the opposite is encouraged. Questioning the girls from last night, they learn from one, who is quite hesitant to speak the name aloud, that she saw Electa with Tansy’s men. They are given the impression that Electa does not work there, but is an assassin for hire.
Given this new, confusing information and the declining state of her crewmen, Tansy decides to visit Riol and try to get some answers.
In Port
Kraken Bay


Date of Occurence First Mate’s Log
March 17, 438 - (Post Entry) “Belam’s Deal” docks in Kraken Bay. Kylir and Warreck say goodbye to the group as they disembark to begin new adventures together. The Captain is sad to see Kylir leave. The whole ship seems sad. I don’t know why I feel sad, hardly knew the guy, but I still feel it. Lorelie says she is happy to play tour guide if needed since Kraken Bay is her home town.
March 18, 438 - (Post Entry) Praxith heads out into Kraken Bay to find a Priest of Celestia to train her. Blane followed as escort, he seems to follow her often.
The Captain organizes the crew into making repairs and refurnishing the ship.
The Captain makes an offer to Me and Gwayne, she wants to promote me to First Mate, and Gwayne as Boatswain. Then she pledged her loyalty to all that serve as her crew. After all we’ve been through together, I believe her.
Belamdil headed into town to look for work, something about performing sacrificial service.
Tonight, Captain Tansy informed us of her plans in Antares: “We are going to Antares in order to help break the Baroness’s hold on the King. We have a secret contact there with whom we hope to meet to learn more about the current situation.” The Captain has some serious hate for this woman. And, she assured us that the plan is not to become a navy warship. Our mission will be more subtle.
March 19, 438 - Praxith started her training today. Looks like she should be finished around April 15. I guess we’re in port until then for sure.
Captain Tansy began recruiting followers to serve as crew on “Belam’s Deal”.
Belamdil started working for Sir Athen Batler, I’m not sure what he’s doing, but he’ll be staying with Sir Athen during his employment.
There was a little festival on the docks today. I lead Cati, Gideon, Phoebe, and Reece in a skills competition. We had to raise a mast, tie it off and support it while one us climbed up to retrieve a flag. Unfortunately, we didn’t even get the mast up right. We lost, but fun was had by all.
March 21, 438 - I’ve secured a full hold from Madam Octavia Covington. She has a load of sheep and supplies she wants shipped down to Tanash Bay in Thiama. She was excited to be able to find a ship that would be able to wait until mid-April for the haul.
March 21, 438 - One of the Harbor Master’s (Lord Sarrac Burley) men, Cretien, came and collected 10 gp on top of the usually docking fees. He claimed it was the cost for the increased protection related to recent thefts. Myles unhappily paid him.
March 23, 438 - Sir Quintus Esdras, a local Aristocrat wished to hire your ship as a transport. Myles had to turn him down since he needed to leave in 3 days.
March 24, 438 - A creepy looking Soothsayer stopped at the ship. He was dressed in rags and looked as if he hadn’t bathed in a year. The Captain tried to run him off, but he just ignored her an announced, “Achila sees harsh times for “Belam’s Deal”, the sea furies will reject her unless appeased.” “Achila will beseech them on your behalf for 9gp.” Bad predictions made the crew nervous. The Captain paid him to leave and beseech “the furies” for us. That calmed the crew down.
March 25, 438 - Belamdil is extended his time of service and will not be returning to “Belam’s Deal” during that time. He’s volunteering at the Obelisk Fraternity, whatever that is. He’s doing some kind of research.
March 26, 438 - The flag is done and we hoisted it from the main mast of “Belam’s Deal”.
After hoisting the flag, I started hearing rumors about the “child captain” and how she was so green the ship would capsize in port. I tried to squash that talk, but we’re new to the area and have no reputation to back us up.
March 27, 438 - I spent the morning trying to talk up “Belam’s Deal” and our Captain on the docks as the best ship in port. Nobody believed my whirlpool story.
Bad news spreads quickly. Tonight, Madame Octavia came to me with concerns over rumors she had been hearing about how unreliable “Belam’s Deal” was. It took a lot of convincing and I had to offer a 25% discount on this haul, but she’ll stick with us. I think its more important to get a successful haul to build some reputation as reliable than to make the most cash profit.
March 28, 438 - Repairs are done, the ship is stocked with the basic necessities. With some food and cargo, we’ll be ready to set sail.
April 1, 438 - That homeless Soothsayer came back and before I could get down the gang plank to confront him, he started yellilng, “Achila prayed on behalf of ’Belam’s Deal’, but the sea furies were angered by the paltry sacrifice.” “Achila will try again, but will need 18gp.” I could hear the crew grumbling from on deck, I just paid him the gold and shoved him on his way. I checked the ship, I didn’t find a target painted on it. This will annoy the Captain I’m sure.
April 3, 438 - Cretien paid us a visit again. He claimed his sources identified our ship as a potential target the local thieves guild. He would need to post extra watch on our ship at night and that would cost a little extra. I told him what I thought of him and his protection racket, then I paid him another 10 gp.
April 6, 438 - Belamdil has returned, his work is complete.
April 8, 438 - When I came on deck this morning, Cati and Reece were standing with that smelly Soothsayer, Achilla. They were all worked up about something. By the time I woke the Captain and she got out there, the whole crew was gathered around and he was announcing, “Achila prayed on behalf of ’Belam’s Deal’, but the sea furies were insulted by your lack of respect with such a meager offering.” “Achila will try again, but will need 36 gp.” The Captain was about to throw him overboard, but the crew was murmuring about ‘respect’ and ‘sea furies’. I had to talk her down. She threw gold at his feet and stormed back into her cabin. Sailors are a superstitious lot.
April 9, 438 - A seer woman stopped at the ship, “Kaethe sees profits in ’Belam’s Deal’ future, shall I bless your ship?” In response to repeated visits by Achilla, I think the crew needs this. We paid her and she made a huge production of ‘blessing’ our ship. The crew seemed to appreciate that quite a bit.
April 11, 438 The last of the new recruits have arrived and taken up residence on “Belam’s Deal”. We’re all eager to get to see and test the new sails.
I had a suspicious offer to haul some illicit cargo, bigger profits but risky, I turned it down.
April 13, 438 - Cretien showed up again. He started to tell me some cock and bull story, saw my face, then just said, “10 gold and I’ll be on my way.” I threatened to alert the watch about his extortion, he just smiled and said, “I’ll wait while you get them, but my wasted time will cost you extra.” I just paid him and passed wind in his general direction. The Captain’s going to be pissed!
April 15, 438 Praxith has completed her training and returned to the ship.
While on board, Blane tried to discretely give a ring to Praxith and professes his love for her. Praxith ran around excitedly showing everyone. I like Praxith, she’s kind and treats everyone like family. They left shortly after, I don’t expect they’ll return tonight.
"Belam's Deal"
Lost Family



March 4th, 438
A swirling blackish purple vortex of what appears to be a thick sludge opens in the stone altar. Praxith sits next to Tansy’s limp form, Tansy’s hand in hers, and asks with teary eyes, “Now what?”
Belamdil picks up Tansy and says: “I’m going through the portal and I’m going to revive my sister.” [That being Belamdil’s greatest desire, not only to revive his sister but that he is the one to revive her. With that in his heart the portal attunes itself to an appropriate location meeting the requirements of reviving Tansy and that Belamdil be able to perform the spell himself. The portal finds the necessary sized diamond that Belamdil needs as a spell component and also that he can claim without it being considered theft, which would be against his nature. The portal takes him to a birthright that Belamdil did not know he had claim to.]
Belamdil enters the vortex; it is unpleasant and brings fears of drowning as he submerges himself into the swirling sludge.
He then falls from the ceiling of a ship’s cabin. The room has been ransacked; furniture broken and papers littering the floor. Belamdil moves aside as more people being to fall through the ceiling.
A search of the cabin reveals a secret compartment in the ceiling beam containing a small bottle, a journal, and a cloth pouch containing a huge diamond. Belamdil sends others to investigate the rest of the ship as he prepares to use the Diamond to raise Tansy.
Tansy is successfully raised. The rest of the ship is full of debris and bones. The wood of the ship is in good shape, but the rigging, sails, and all supplies have been utterly destroyed through vandalism and time.
Tansy returns life discombobulated. She quickly removes herself from the embraces of her companions to seek solitude. As she lays on the deck of the ship alone, she feels comforted and welcomed, as if the ship itself wished to calm her nerves. However, that night, the ghost makes its first appearance.
After reading the journal and using his magic to speak to the skull of a dead sailor, Belamdil learns the history of the ship and her captain. The ship belonged to Belam Harlow, a great uncle of the siblings, last seen when they were small children. The ship is called “Belam’s Deal” and seems to have an emotional connection to the Ghost and Tansy, the whole thing radiates magic. Belamdil determines that the portal brought them here to satisfy his desire to raise Tansy himself, all he needed was a large Diamond to power the spell. The portal must have chosen this Diamond as it had some familial connection to them and deemed them entitled to it.
The ghost remains due to a betrayal at an attempt to purchase his half-drow son from slavery. Belam was killed some 30 years ago and the ship has remained anchored in this cavern ever since, haunted. By rescuing Kylir, their cousin, they may be able to put the ghost to rest and make use of the ship. The ghost is becoming more violent the longer they stay aboard.
After exploring the caverns and rescuing some drow slaves from a two-headed troll, the party learns they are near the drow port of Carth Moszerin. There, they can find the fighting pits known as “The Tomb” where Kylir is enslaved as a gladiator to Jivven, the drow that betrayed Belam.
After multiple excursions into the city to gather information on “The Tomb” and collecting supplies for the ship, the party finally enacts their rescue attempt. They bribe a supply cart driver. Then Belamdil, Tansy, Blane, and Liathis hid in the back among the crates. The cart pulled into the warehouse connected to “The Tomb”. Belamdil used a sphere of invisibility to allow them a surprise attack after the tarp was removed.
March 12th, 438
A battle ensued where the group was able to slay the Human crew leader, a Half-Ogre brute, four Drow guards, and five of eight Goblin guards. Two goblins fled upstairs and rang an alarm bell, the third fled out the back of the warehouse into the arena pit. Tansy was able to release pit fighters from cells including her cousin, Kylir. Kylir seems unaware of his who his father is and does not know the siblings or the name Belam Harlow. But, he is happy to make an escape and is willing to go along. The group is now standing in the warehouse debating on how best to escape as the alarm bell sounds and Kylir assures them that not only will the outer guards rain a hail of bolts down on them, but the entire city is on the alert.
Once they flee into the arena pit, their choice is to climb out into the stands and try to make it out the front gate into the city and the waiting forces of the Drow, or, through a rusty gate in the back of the pit that, according to a Drow pit fighter they have released, leads into the “Tomb of Keteerin Glannath”, a place they do not want to go. Kylir admits he does not know where the gate leads, but it will be faster and easier than trying to fight through the entire city.
The party enters the rusty gate, chancing the “Tomb of Keteerin Glannath”. Tansy leads the way and immediately discovers the halls are trapped. As they proceed through the tunnels the encounter floor traps, wall traps, door traps, a Drider, multiple wraiths, and skeletal spiders. The party is forced to rest in a room to recuperate and Belamdil restores people’s drained ability scores from Wraith encounters. During the night, Belamdil dreams that one possible escape from the tomb will be with the help of Keteerin Glannath herself, but negotiations will be tricky.
The next day, they find room with a statue of Keteerin Glannath holding an emerald that radiates magic, various magical items and chests of money in the room also. A meeting of the minds between Liathis and Belamdil suggests that Keteerin is not dead, but rather trapped inside the gem. Belamdil uses a “Sending” to communicate with the potential entity in the gem, asking if they can deal for her release. Her reply, “Smash it!” The voice is authoritative and commanding, enough so that Will saves are required.
Lorelie, Tog, Szindorl, and Kylir all advance on Belamdil and attempt to get the emerald from him. After a round of blocks by Tansy and fancy dodges from Belamdil, the compulsion ends. Szindorl insists that if they want to deal with Matron Keteerin Glannath, they should humble them selves, grovel on their knees, and beg for her mercy. That is the only way to negotiate with a drow Matron.
After much grumbling, everyone agrees to grovel. Belamdil smashes the emerald and Matron Glannath appears. She is angry and hostile, but after high diplomacy checks, Belamdil is able to negotiate their release. She creates a teleportation circle to the cove where their ship is anchored. In exchange for this, she kept Szindorl and Tog as her new minions, gifts for her help. Belamdil attempts to trade himself for them, but Glannath says, “I have no use for a surface elf, if ever see you again, I will flay you alive.” Blane then drags Belamdil through the teleportation.
Once back to the boat, Kylir is coaxed on board to meet the ghost of Belam. Belam sees Kylir dissipates quietly. The rest of the party and crew boards and makes preparations to leave. Courses are navigated and Tansy finally takes the wheel. Upon doing so, all of the ship’s secrets are revealed to her.
As they sail the three days to Kraken Bay, Belamdil attempts a “Sending” to Reeve, but no answer is returned. This raises much concern around the group. He “Sends” to Kealani asking about Reeve. The reply is short and to the point, “He’s dead.” No other information was forthcoming. There is an impromptu memorial for Reeve that night. The group is still confused and desires to return to Antares to follow up with Trevor and try to get information about Reeve. But, they have to furnish, supply, and recruit crew for the ship. The party docks in Kraken Bay on the third day of sailing.
March 17th, 438
Kraken Bay
Lady Duskhowler's Game
The Portal



March 1st, 438:
Many crashed and rotting ships can be seen dotting the beach of the Island. Then one of the crewman yells out, “What is that!”, pointing toward their destination. Standing on the beach is humanoid form, draped in loose, grey robes. The hood is pulled, completely hiding the face of the being. It stands, hands hidden by the sleeves of the robes. It waits.
The party uses the rowboat to navigate the jagged shore line, once requiring Belamdil to magically repair the boat after a crash against the rocks. All remaining members of the ship’s crew and the party make it to the beach. The robe figure simply stands and watches the entire venture, never moving.
On the beach, the party approaches the robed figure. In a strained, hoarse, and whispered voice of a woman, the robed figure says: “I am Lady Duskhowler. I hope to recruit you for a game my companions and I are playing. If you win, you will have access to portal that will cross planes and time. Will join my team?”
Tansy immediately begins to question the Lady Duskhowler for details. Her answers are uninformative. The party only learns that no other details about the game will be given before joining. They must voluntarily join. And if they choose not to join, the Lady will leave them to their business, on this beach, in unknown waters, without a ship. But the choice is theirs. Reluctantly, without seeing any other options of escape except the prospect of the aforementioned portal, the party and the surviving sailors join Lady Duskhowler’s team.
The group travels through the jungle in the direction of the large structure that could be seen emerging from the tops of the trees. Two of the surviving sailors are lost along the way. One to a tiger, the other to a carnivorous plant. The group is demoralized, but pushes forward.
The party finds a large clearing with an elevated, open pillared structure and a large flat topped pyramid with an opening at ground level. Other toppled towers and remnants of architecture are present. The party avoids a swarm of ravenous giant beetles, then traverses a chasm, a pick-up a wayward sailor from an opposing team just trying to survive, and finally reach the entrance to the pyramid.
The party enters to search for the various gemstones needed to complete the statue puzzle and access the portal. Inside, they camp, encounter giant spiders, giant rats, traps, and a cursed severed head that possesses Tansy for a short time. Two other survivors from another team are found and join the group before the party is able to find all the gems and make their way to the pillared structure.
March 4th, 438:
The group advances across the open ground toward the pillared structure. Arrows fire from the higher advantage of the structure. At the top of the stairs, a line of orcs await the group.
Blane, Rinduran, and Androw lead the charge up the stairs to face the orcs. The largest lead orc is very formidable, dealing heavy blow after heavy blow. Liathis attempts to climb up the side for a surprise attack and is caught in the chest with a waiting crossbow bolt. Eryn and Laris rush to her aid as she falls from the landing.
Rinduran is downed by an orc as Blane continues to hold his own against the leader. Tansy steps up to replace Rinduran. Belamdil advances to support with his magics.
Orcs and party members continue to fall. The lead orc downs Blane and faces off with Tansy. Belamdil heals Blane and Tansy and the leader exchange blows.
Belamdil revives Blane, but before he can rise reengage the leader, the lead orcs great axe cleaves Tansy with a fatal blow. She falls. Blane is able to finish the leader off as he was barely clinging to life when he killed Tansy. The battle is finished, Tansy is dead, and the group morns a sad and costly victory.
March 4th, 438:
Late in the evening, in the light of the setting sun, the party is finally able to investigate the pillared structure and attempt to solve the gemstone puzzle. Inside is a large statue of a faceless humanoid with 14 arms and both male and female genitalia standing on a raised dais. Each hand contains a golf ball sized gemstone place there by Liathis.
Liathis has just climbed off the statue after placing the last gemstone. In front of the statue is a stone altar, shaped like a tub; to the right of the statue stands a hooded, gray robed figure, the Lady Dusk Howler, whom the party met on the beach. Next to her is another hooded, gray robed figure. This figure’s robes are tattered and moldy and only darkness can be seen through the tears in its robes, Warreck recognizes her as the Lady Wraithblade. To the left stand two hooded, gray robed figures. One is excessively tall, approximately 7’ whom Laris and Eryn know to be the Lord Shadow Storm. The other is shorter, just over 5’, hunched, and round, unknown to all present. They all seem to be silently watching the group.
A swirling blackish purple vortex of what appears to be a thick sludge opens in the stone altar. It’s about 3’ wide and 7’ long. Belamdil, Warreck, and Praxith are all staring into the vortex when Belamdil feels a hand on his shoulder, its Blane, both Laris and Myles are standing behind him…Blane says: “Belamdil, I’m not sure what the plan is exactly but I’m fairly certain we’ll be going into that thing. I think we should inventory this gear and spread it out. Most of our group is ill equipped for this kind of situation. I would at least like to get Androw and Rinduran into better armor.”
Warreck interupts: “That’s a good point, I’m going to find a better weapon, hand axes aren’t really my thing.” He steps over to a dead orc, drops his hand axe and picks up a heavy mace.
Laris then speaks up: “Some of it is magical. I have taken the liberty of identifying the items while the rest of you were busy.”
Myles then steps up, and speaks in Antarin: “I’ve been voted as a spokesman for the crew. Just let me know what we’re doing and I’ll make sure everyone is kept up to speed.”
Belamdil replies: “Let’s split the magical armors between Androw and Rinduran. I’ll hold on to the gloves, belt, and amulet for now. Give the potion to Liathis and crossbow to Praxith. Blane, collect the money and hold it until we are somewhere more suitable for dividing it. Then work with Myles spreading the rest amongst the crew.”
Things are spread out and divvied up. Praxith goes and sits next to Tansy’s limp form, takes Tansy’s hand into hers and says with teary eyes, “Now what?”
Releasing the Souls
Liathis vs Kealani

reaper.jpg The Highlights:

After rescuing the farmer’s daughter, they return to Balkenport. Arrive February 17th.
They meet with Isaac and collect the pearls and get the name of a Sage, Master Victor Rickens, specialist in History.
Reeve goes to the shrine while Belamdil meets with Master Rickens.
Master Rickens informs them of the history of Darkheart and his Black Spire of Sorrows, they also learn that this information was already researched and given to another customer. The spire is located on a “demiplane” created by Darkheart. It is accessed through a stone archway, when the “gem is placed in the keystone, it will activate”. It is believed that the spire is a conduit for planar activities.
Reeve sends a letter to Tansy at the Inn stating that he is on emergency business with Teressa and will return when he can. Enoch, Ethrias, and Kealani are with him.
February 19th:
Tansy notices that they seem to be followed all around the town. Master Rosenridge meets with PCs and tells them how to release the souls. They’ll need a staff hidden in a ruined village in Antares, East Gully, currently occupied by orcs.
February 20th, 438:
Tansy and Riol go on a date that seems to create chaos around the town.
Belamdil does a “sending” to his father and learns that he has fled their home to Siluarum to avoid the Orcs. Their mother was slain.
That night, Kealani arrives at the inn to discuss their plans. He is updated with the plan to go to East Gully by ship and retrieve the staff. Kealani informs them that he and Reeve are currently working with a Paladin by the name of Koryn Skystriker. They are doing Glo’ir’s will. He can not say when they will return, but to keep Reeve updated with sendings each evening.
February 21st:
After learning of their mother’s death, Tansy has a bout of depression. Riol, sensing she is hurting, arrives to try and comfort her. After a meal and a few drinks, he leaves her to her business. There is much debate among the party about removing the ring and ridding themselves of Riol. Tansy, not to be told what to do, won’t make up her mind.
That evening, after returning to the Inn from shopping, the party is greeted by some roguish acting characters. They have the common room staked out and inform Tansy that “the Lady” is waiting for her in her room. The party finds a half-elf in Tansy’s room that introduces herself as Rhonwan Baines. She questions Tansy about her activities in town and about crossing territorial boundaries. Rhonwan, is a rival of Riol’s, and she doesn’t like nor understand Tansy’s activities. Tansy, not fully understanding either, is elusive. Rhonwan becomes angry, warns Tansy that as a street captain, she may be protected, but her friends are not. She then leaves.
That night, after threats on her friends lives, Tansy finally decides to let Belamdil remove the ring. They will make for the docks and hide on the ship until it leaves in the morning. A knock at the door! Its Bolt. He says he is to escort Tansy and her crew wherever they wish and, possibly, be picking up a package from her to Riol. The timing of his arrival seemed to indicate that Riol was aware of Tansy’s dilemma. The party rides in a carriage with Bolt and his men, Tansy can see that they are being watched from rooftops. At the docks, Tansy gives Bolt a letter and the ring and attempts to warn Bolt away from Riol as she believes his life is at risk. Bolt is confused, why would she quit, why would his life be at risk? He takes the package and leaves. The party takes refuge on the ship, catching the occasional glimpse of watchers in the shadows.
February 22nd:
“The Dreamer’s Wish” under Captain Rebecca Mooring casts off for the Antarin coast near East Gully.
February 23rd:
Around noon, “The Dreamer’s Wish” anchors off the coast line and the Party is rowed ashore. After a two hour search inland, the Party spots smoke from a large camp fire. Tansy scouts and finds the remains of a ruined village. There is one, mostly standing structure and an Orc encampment. Tansy attempts to skirt the perimeter, but gets spotted. She runs, but the Orcs do not give chase. The only thing she was able to determine is that there are prisoners in the structure and the camp is set up for more Orcs than are actually present at this time.
The Party returns to the camp to enact a plan of attack. After Tansy’s first visit, the Orcs are up and on guard. Tansy and Liathis hide for surprise attacks. Belamdil, Blane, and Praxith emerge from the trees in order to draw attention. Rather than immediately advance, the 1/2 Orc leader launches a fireball at the core of the group. Liathis badly burned and unconscious, then the Orcs advance. Belamdil begins launching his magical assault, first blinding the Orcs. The battle is long and brutal, several near deaths for the party, especially poor Liathis. Finally the Party is victorious.
Belamdil and Praxith lead the freed prisoners to the coast to board the ship while Liathis loots the Orcs and Tansy searches the building for the staff. Blane stands watch. Tansy finds the stash with the staff, grabs the most valuable things from the Orcs and they head back to the ship, concerned that the rest of the Orcs will return.
February 25th:
The ship arrives in Balkenport. The Party has given the freed Orc prisoners a portion of the looting and wished them well as they disembark to try and find their way back home. Because of “sendings” back and forth with Reeve, Kealani is circling the docks as a hawk, then lands on Tansy’s shoulder.
The Party decides to use the staff outside of town since there will be no magic circle trap to hold the Vanth. This will all be Diplomacy and hope. The Party walks up the coast line about an hour North of the city before setting up. Kealani assumes Archon form. Liathis uses the staff and is able to correctly pronounce the Vanth’s true name. A raven winged skeleton appears with a porcelain mask, the empty eyes of the mask stare at Liathis. Tansy begins attempting to explain why it has been summoned, pointing to the 9 black pearls she’s placed on the ground. The Vanth speaks, but only Kealani understands. Kealani says it is speaking Celestial. As Kealani is the only one able to speak the language, he attempts Diplomacy and explains the situation. The Vanth nods, begins picking up the pearls one by one and crushing them. Kealani and Tansy are able to see motes of light escape the pearls and hover around the Vanth, the others do not see this divine display. Once he is done, the Vanth points at Liathis and says something in Celestial, Kealani responds, the Vanth then wraps the light motes in his wings and disappears.
Immediately Liathis, feeling very uncomfortable, begins demanding to know what that exchange was about. Kealani, in his matter of fact way, explains that the Vanth was unhappy at being summoned and has demanded compensation, “You owe him a service.” Liathis becomes fuming angry, “I never agreed to that!” To which Kealani replies, “I agreed on your behalf.” The group devolves into rapid discussion and arguments about how it was wrong for Kealani to agree for her without even asking; Kealani is explaining how summonings often come with a price and the group should have expected this, he did.
During the heated debate, Liathis sneaks up on Kealani and touches him with the staff. Kelani disappears. The group just stares at Liathis as she breaths heavily, fury in her eyes. After much prodding from Tansy, Liathis finally divulges that she Plane Shifted Kealani to Hell, “He deserved it!”
Belamdil quickly “sends” Reeve a message. (Reeve, using 5 faith points and his Paladin connection to Kealani, summons him back, but not before he has taken a hellish beating.)
The party waits, Kealani, after healings are performed, returns to their location. The Party is ready for a fight if necessary. Everyone agrees that what Liathis did was wrong, but so was Kealani. Kealani wants the staff, but Belamdil uses some diplomacy and Kealni logic to explain why they are delivering the staff as promised. Kealani states, “Reeve will not be happy.” Kealani then says the “she will have to atone for this!” pointing at Liathis. He then teleports back to Reeve.
That afternoon, the party delivers the staff to Isaac at the University. He invites them to dine with his master at Mycroft Manor. They agree. The group loiters at the University, not wanting to be seen on the streets by the various guilds that may be in play. Liathis hooks up with student and skips dinner at the manor to pursue her own interests for the night.
That night, around 2100, they dine with Mister Rosenridge and the Lady Mycroft. He asks about their adventure retrieving the staff and about the summoning and releasing of souls. The dinner passes with a lot of both groups avoiding giving details about their pasts. It ends with an open invitation from Rosenridge for them to work together in the future, this was very profitable. They are given a carriage ride back to their ship.
Belamdil Dreams:
Your perspective is from above … A ship with an owl as the mast head sails through a storm. The waves are huge.
Then your perspective shifts to an on board view … The ship rises on a wave, almost to a vertical position. Then, the ship comes crashing down the other side toward a whirlpool. Lightning, thunder, the whirling winds, and the sounds of a woman’s voice shrieking is heard all around.
The ship cuts through the whirlpool; you are now under the water, sinking straight down. Then, the ship emerges out of the water, shooting up like a whale breaching the surface. The sun is shining. The ship floats upon the calm water purposefully toward a jungle island.
Belamdil determines this dream to be about his rival, the priest of Nok’rosh. Belamdil believes that this dream is to inform, not necessarily to direct him.
February 26th:
Early that morning, Liathis returns. A panicked Praxith is very relieved and begins to pester Liathis as only an overly protective sister could.
That morning, Kealani arrives for an update.
Belamdil shares his dream with the party and Captain Mooring. The group debates on the next move. Kealani suggests that if the rival priest is lost at sea, the quest is done. He had the “key” to access the tower. Both are lost, the tower is secure. Belamdil ponders this but decides he should try and retrieve the “key”. Captain Mooring makes it plain that she will not be steering her ship into a storm nor a whirlpool. The party decides to carry on as planned and trust in the will of their deities.
Tansy and crew sell goods and equip for the trip.
February 27th:
“The Dreamer’s Wish” sets sail up the coast toward the port city of Thelassa. From there, the Captain plans to sail toward the Island of Glynn.
March 1st, 438:
The ship encounters a storm. It formed upon them quickly, with a supernatural air to it.
The ship rises on a wave, almost to a vertical position. Then, the ship comes crashing down the other side toward a whirlpool. Lightning, thunder, the whirling winds, and the sounds of a woman’s voice shrieking is heard all around. The experience is almost identical to Belamdil’s dream, except, now he is fully aware of just how rough this storm is as crew are washed overboard, lighting strikes the mast setting on fire, and timbers fall upon Captain Mooring, pinning her to the deck. They all hear the screams of Praxith as Blane is washed over the aft of the ship.
Tansy takes the helm as the ship tips over the crest of the giant wave and begins its descent. She decides its too risky to try and fight it, so she steers the ship straight into the whirlpool, trusting in Belamdil’s dream.
The ship cuts through the whirlpool; you are now under the water, sinking straight down. Then, the ship emerges out of the water, shooting up like a whale breaching the surface. The sun is shining. The ship floats upon the calm water purposefully toward a jungle island.
Tansy tries to take an inventory of the crew and damage. Only 12 crewmen are left, no senior officers. Through the luck of the gods, Blane tangled himself in some netting and was dragged along. He climbs back on deck, weary but alive. Tansy realizes that the ship is floating toward the island, regardless of her attempts to steer at the helm. She attempts to maintain the illusion of purposeful control.
Many crashed and rotting ships can be seen dotting the beach of the Island. Then one of the crewman yells out, “What is that!”, pointing toward their destination. Standing on the beach is humanoid form, draped in loose, grey robes. The hood is pulled, completely hiding the face of the being. It stands, hands hidden by the sleeves of the robes. It waits.
The Farmer's Daughter
Dark Deals


The Highlights:

February 13th: The party arrives in “Mantle Bay” and finds Lortranna at Figgins’s farm house.

That night, Tansy scouts out the secret entrance in the river. Tansy is spotted leaving.

Guards give chase that night, she loses them and returns to the farm house.

February 14th: The Guards have begun a Hamlet wide search. The Party attempts to hide at the farm house. Belamdil, Reeve, and Liathis are found and arrested along with Farmer Figgins.

Belamdil and Reeve are kept in a tower basement cell. Liathis is locked in the upper floor bed chamber.

Kealani circles as a hawk keeping watch. He sees a ship dock, “The Scorned Marauder” and pirate types enter the keep.

Kealani sees Belamdil and Reeve marched across the courtyard into the well tower that evening. He reports this to Tansy. Lortranna suggests that with two “holy” sacrifices, they may not wait for the full moon now.

That night, Tansy enters through the secret well tunnel, Kealani flies in from above in hawk form.

Belamdil and Reeve taken to basement, shackled and bolted to floor.

Robes completes the ritual and summons a demon, Belamdil failed to interrupt the ritual.

The demon appears, the Baron faces it, Tansy emerges from the well invisible.

Kealani flies in and forms, Robes casts a spell (Dismissal), Kealani disappears.

Tansy unlocks the manacles of Belamdil, Robes senses something as Belamdil looks around confused.

The Baron waves holy symbols as offers to the demon.

Tansy frees Reeve, Robes knows something is off, breaks the circle and runs up stairs.

Belamdil casts smite evil (holy smite), damages Baron and Demon, Baron goes blind.
Demon slashes the Baron dead.

Reeve moves and grabs holy symbols, Tansy moves behind demon.

Reeve grabs Baron’s sword, smites evil, Tansy backstabs and bleeds for 5

Reeve slays demon.

Robes escapes on the ship, but to where?

Move through halls, fight guards, unlock trapdoor door, and finds son locked in with the farmer’s daughter.

Son calls for the guards to cease, the battle is over.

Belamdil heals the guards.

February 15th: Tansy gathers information around the Hamlet, discovers the “Scorned Marauder” is heading for “Glyn Island”.

The party heads back to Balkenport to research “Glyn Island” and get the Pearls.

Belamdil, Reeve, Tansy = 3,048 xp each
Faith Score = +2 to each (evil outsider)
Faith Points = +2 Belamdil (faith based quest)

Riol's Favor
Boon or Bane?

February 7th, the PCs leave “The Thrown Gauntlet” and walk back to “The Regal Gardens” inn. Once there, Tansy pays for last night and prepays for the next 7 days. Most of the group goes about their business awaiting the next part of the plan. Tansy and Belamdil go to bed to catch up on much lost sleep. Reeve, however, summons Kealani to his room.

During their conversation, Reeve reveals that Master Rosenridge was the one who hired the guild to steal the skulls. Reeve also informs Kealani that the guild threatened the life of Guardian Frostbrand to ensure Reeve’s compliant nature with the whole encounter. Kealani’s reaction was anger. First that Tansy wasted “the favor” on information that they already knew instead of using it to retrieve the skulls. Second that the guild was threatening the life of innocent who was not involved, a Paladin no less. Kealani is committed to destroying the sage, his apprentice if necessary, and to the dismantling of the Riol’s guild thieves and would-be assassins.

Kealani reports that the sage’s assistant, that morning before dawn, traveled through back alleys and side streets to the “Thrown Gauntlet”, but shortly after entering came back out angry and empty handed. He then returned to the university. Reeve assigns Kealani to keep surveillance on the apprentice. If he returns to “The Thrown Gauntlet” and gets the skulls, take them from him, but, Reeve is uncertain how culpable the apprentice is and instructs Kealani to not harm him is possible.

Reeve then travels to the shrine of Glo’ir and informs Guardian Frostbrand of what happened and how she was targeted. She fears attempting anything within the city against the Sage or the Guild could be foolish, the government is quite corrupt. She agrees to help in any way she can, though. Reeve returns to the inn to get some sleep.

That night, Belamdil dreams…
A young girl is being chased across a field and harassed by a cloaked figure; you cannot see his face in the shadows of the hood. He is wearing black leather gauntlets and he is holding a golden torch with blue flames. An owl sits on a nearby tree branch observing the scene, beneath the owl is a shadowy, bipedal beast. The cloaked figure drags the girl to the beast. It begins to devour the girl in a bloody display, her screams drowned out by its snarls and the crunching of bone. As it feasts upon her flesh, the cloaked figure seems to grow more formidable in your sight.

February 8th:

The PCs split up. Reeve, Belamdil, and Enoch gather information about Master Rosenridge from the University guards and learn he spends much of his time with Lady Mycroft, a recently widowed noble woman who frequents parties and is not well respected. They also notice Kealani circling the University grounds and overhear the guards commenting…“There’s that hawk again” “Yeah, its the same one as yesterday.”

Tansy and the rest travel about the market selling loot and making purchases. Then they all meet back at the inn. That evening, Reeve summons Kealani off the apprentice and sends him to the Mycroft estate to watch for the Sage. This upsets Kealani as he thinks the apprentice should be apprehended once he picks up the skulls, but he agrees to do as Reeve suggests.

The PCs go to the University to check in with Isaac Reis. After bribing the gate guards to allow them entrance after the grounds of closed, the PCs arrive at Mister Rosenridge’s office. Isaac, surprised to see them, invites them in. They question him about his progress and how long Mister Rosenridge might take with his research. Isaac assures them that he is working diligently, scouring the new books that they retrieved, but he can not predict how long it might take. He suggests that they return the morning of the 10th and he will contact Mister Rosenridge for an update and inform them that morning. During this exchange, Belamdil was able to detect just the slightest twinge of fear in Isaac’s eyes each time Rosenridge was mentioned. After leaving the University, he shared this information with the others. This all seems to cast more suspicion on Mister Rosenridge, but the party still has nothing that can be classified as evidence of any wrong doing.

Tansy hits the streets that night to learn whatever she can about Rosenridge and the Lady Mycroft. She learns nothing of Rosenridge, but does discover the next “big event” the Lady Mycroft is likely to attend is a party being held by a Mister Winston Blake. She learns that the event will happen on the 12th at an event hall, “The Famous Lute”.

That night, Belamdil dreams again…
You are looking through someone else’s eyes. You are crawling through a tunnel, waist deep in water. You emerge into the bottom of a small, stone chamber, the bottom of a well perhaps. Looking up you see torch light from an opening about eight feet up, you hear a girl scream and the snarling of an animal. You climb quickly out of the shaft and are surprised by your last sight – talons pierce your eyes and screeching fills your ears. Blinded, you fall. Then you awaken as if landing in your bed.

February 9th:

That morning, Reeve and Tansy take separate routes to gather information. Reeve is seeking symbols and standards pertaining to Lady Mycroft, Mister Winston Blake, and who bears the golden torch with a blue flame per Belamdil’s request. He learns that the Mycrofts are represented by 3 bronze crosses on a red field. That Mister Blake uses a silver wagon wheel on a blue field, and the golden torch with a blue flame represents Baron Robert Mantle who has a keep and hamlet about 50 miles NE of Balkenport along the coast, still in Balkenshire.

Tansy learns of Mister Blake’s various business holdings and his where his modest home is. That he is a social climber seeking to enter the nobility and is willing to spend every last dime to achieve this goal. She also infiltrates and investigates “The Famous Lute”. She sneaks around learning the layout before she is caught and run off.

The PCs regroup at the “Regal Gardens” to share information around noon. Belamdil then reveals his dream and his concern that Lortranna may be in trouble. That this Baron Mantle is involved in some sort of unholy “deal” and somehow Nok’rosh is involved. He sends Tansy out to try and find Lortranna.

Later that night, Tansy finally gets a lead on Lortranna. A shifty fellow, who spent most of their time together admiring Tansy’s new ruby ring, claimed he had seen an elf woman with a symbol matching that of Faeramriel. He believed he could find her and would be willing to help if Tansy would do him a favor. He introduced himself as Bolt, and he wants Tansy to take him to “The Thrown Gauntlet” for introductions to Riol’s group. She agrees and tells him to meet her at “The Regal Gardens” when he had the information.

February 10th:

Bolt awakens Tansy early that morning stating that he has found Lortranna, that she is heading out of town and if they hurry, they can probably catch her at the North gate. Tansy quickly alerts the PCs and throws on her things, Bolt waits downstairs. As they come down stairs, Bolt gives her panicked “halt” sign while he hides and peeks out a window. He waves Tansy over, points out two men standing across the street from the Inn and identifies them as Prothero’s boys. He explains they are a rival guild to Riol and believes they are watching her.

After some discussion on how to handle this situation, Reeve decides to simply confront the two men. Reeve exits the Inn and heads directly toward them. As he approaches, the two men vacate the area in opposite directions. The PCs then proceed to the gate with Bolt sticking close to Tansy’s side explaining how he just saved her trying to further ingratiate himself to her.

Lortranna is found at the North gate, Belamdil pulls her aside and explains his most recent dream. He informs her that he will assist with her quest. The two of them determine that the ritual is likely to take place during the full moon giving them a few days. Mantle Bay is about a 3 day walk from here. Belamdil says that he has business to attend to, but to look for him by the 14th. Lortranna agrees and thanks him for the help.

Bolt then reminds Tansy of their date tonight, and separates from the group to prepare. He will meet her at “The Regal Gardens” at nine tonight. The PCs begin walking back to their inn when Belamdil notices a shimmer in the air above Tansy. It is determined to be a scrying sensor. Tansy immediately loses her cool and determines the source must be her new ring and attempts to remove it. She then learns that she can not remove the ring the Riol gave her. After more investigation and thought, Belamdil determines that the ring is not only protective, but seems to be a modified Jailer’s ring. At this point Tansy becomes quite irate and begins screaming at the nigh-invisible sensor over head and threatening to cut off her own finger to remove the ring. This causes quite a commotion in the streets and draws a lot of attention. The group final gets Tansy back to the inn and Belamdil assures her that he can attempt to remove the ring in the morning and convinces Tansy to not remove her own finger.

That evening, Tansy’s mood shifts again and she actual fixes her hair and dresses up for the meeting at the “Thrown Gauntlet”. All through the afternoon and the evening, it is hard to tell if she is angry at Riol, impressed with Riol, attracted to Riol, or all three combined. Bolt arrives just before nine, cleaned up and dressed to impress. He is very excited about this opportunity. Once again, before leaving, there is concerned expressed by Praxith and Reeve about Tansy going without an escort, and the discussion begins on how the entire group should covertly tail her. After many eye-rolls, Tansy agrees that the group can station itself at a near-by tavern called “The Clever Bunny”. The group then sets out.

Upon passing the “Bunny”, Tansy and Bolt continue on their own to the “Gauntlet” while the others crowd into the “Bunny”. It becomes quickly apparent that the “Clever Bunny” is a whorehouse with strippers and drinks. Reeve, Enoch, and Ethrias remove themselves from the premises and take up station on a bench across the street. The others, however, enter and take a table. It becomes quickly apparent that they are not welcome to just sit and visit and had better order drinks. Belamdil buys a round and after some time, more drinks are brought, even though they were not ordered. Belamdil just keeps paying and the waitress keeps delivering.

As Bolt and Tansy enter the “Thrown Gauntlet”, they fail to notice a hawk perch itself over on the roof over the door. The place is crowded and jovial, Tansy does notice that there are several pairs of eyes about the room that take notice of her and Bolt and track their movements. Tansy approaches the barkeep and before any requests can be made she is told, “Ah, he is expecting you, have a seat.” They sit under the watchful eyes of the common room.

After a few moments, a female half-elf approaches the table, introduces herself as Telent, and offers to escort Tansy to Riol. Bolt immediately stands with Tansy expecting to follow and Telent indicates that just Tansy should come. Bolt begins to protest, reminding Tansy that they had a deal and he is expecting a meeting with Riol. Tansy asks if he can come to which Telent replies, “I was told to not deny you any request, but I wouldn’t advise it.” Tansy takes the hint but Bolt does not and he requires much reassuring that Tansy has his best interest in mind and is not trying to renege on the deal. Tansy is then escorted upstairs, between to orc guards, and through a door. Telent holds the door for Tansy to enter and then excuses herself, leaving Tansy standing alone.

The room is ostentatious to say the least. Fur carpets, a horde of paintings and statuettes to decorate the room, the door way to the next room is covered in multi-colored sheer silk curtains. From the curtains Riol emerges wearing a very expensive and flashy robe and slippers on his feet. He warmly welcomes Tansy and leads into the curtained room where she sees more fur rugs and mounds of cushions and pillows for lounging. She also sees a small table set with a very fine meal, wine, and candle light. Riol insists that they eat before business, escorts her to the table and serves her.


Tansy gleans that Bolt’s life hangs in the balance. If she returns the ring, Bolt dies. If she keeps the ring, Bolt becomes a member of the guild. Tansy keeps the ring, for now?

The Part travels to “Mantle Bay”.

"The Thrown Gauntlet"
Stolen Skulls!


The party enters Balkenport on February 5th and decides to split up. Reeve, Kealani, Tansy, Enoch, and Ethrias travel to the shrine of Glo’ir while Belamdil, Blane, Liathis, and Praxith secure rooms and store gear at “The Regal Gardens” Inn.

At the shrine of Glo’ir, Reeve, Ethrias, and Enoch greet Teressa warmly. Reeve and Teressa share information and a prayer is spoken for the fallen Paladin, Ewen Silverflame. Tansy once again hangs in the shadows, remaining on the edges of the small group, bowing silently, yet keeping one eye open to see if anyone notices her bowing and praying. Even Kelani is focused on the prayer and pays her no mind.

At the “Regal Gardens” Inn, the group is unloading. As they try to move the large mirror upstairs to one of their rooms, an employee offers to assist. With Blane and Praxith at the front, the employee and Belamdil carry the back. They navigate the stairs and doors, inching the mirror into the room. As they begin to set it down, the employee drops his hold, grabs Belamdil’s sack of skulls, and bolts down stairs. Belamdil and Blane give chase. They manage to follow him through a crowd, into an alley, and pull him down as he attempts to climb a wall. After some struggle, Blane pins the thief. Belamdil learns that he tossed the sack to a compatriot in the crowd and that he works for a man named Tethion. Belamdil then releases the thief as agreed in exchange for the information. The thief assures him, “It wasn’t personal, we were hired to get those skulls.”

After all have regrouped at the Inn, Tansy gather’s information on Tethion while Reeve and Belamdil deliver the books and notes to the sage. At the University, the gate guards complain about another late night delivery but reveal that this is usual for Mister Rosenridge. At the office, the PCs are greeted by Isaac, the apprentice. He takes the collection from the PCs and tells them that he expects his master back tomorrow evening. Even under Reeve’s suspicious eye, Isaac seems truthful and sincere.

Tansy learns on the streets that Tethion is a street boss in the thieve’s guild and can be found at the “Thrown Gauntlet” Tavern on the South side of town.

Much to Tansy’s annoyance, the group will not let her investigate alone. Tansy, Ethrias, and Liathis move in to the Tavern to scope it out while the rest of the group loiters outside, periodically sending Enoch in to inconspicuously check up on the inside crew. He fails to remain inconspicuous and unwanted attention is drawn resulting in the entire group being invited in to have a sit down with Tethion.

After much posturing, Tethion agrees to arrange a meet with the boss in exchange for the name of the person who gave them Tethion’s name. Belamdil reveals the description of the thief that robbed him, and Tethion is satisfied with that. At this point, the PCs are aware that the entire tavern seems to be members of the Guild.

Entering from a back door is Riol Wearn, leader of the thieve’s guild and dressed in a Shakespeare style stage costume with floppy hat and feathered plume. He uses large gestures and melodramatic emoting during the conversation. He will not reveal who hired him to steal the skulls nor will return the skulls, but, if they can survive the Gauntlet, he will grant them a favor (which could be information or a requested prize). He reveals that they may only take 3 items each (a pair of boots count as one item by the way). He pulls out a flute, plays a jolly tune, and leads them down into the basement of the Tavern. There he reveals a trapdoor and ladder descending into the gauntlet.

In this chamber they see, Jowan, the thief Belamdil identified, he is wearing only a light grey shift. A robed elf woman, Lortana, wearing a symbol of Faeramriel greets Belamdil in “Dreamspeak” and reveals her purpose to him. She tells him of her quest to assist a farmer in retrieving his daughter from their lord Baron who has taken her as an unwilling bride. Faeramriel revealed to her that she would find the information she needed here to help him. “One of my dreams I interpreted as, ‘the golden winged flower would find the key to release the harried damsel’, but I do not understand it, so I came on faith that all would be made clear at the right time.” Belamdil informs her that he believes his sister is the answer and that Lortrana does not need to enter the gauntlet, they will retrieve the needed information. Lortrana thanks him as she was not looking forward to the gauntlet and doubted her ability to survive it. She offers to wait for them and will pray for their success.

Riol announces, “Jowan, you must retrieve the blue disc of forgiveness; Tansy, you must get the green emerald of favor; Lortrana, you will want the bone scroll case, it contains a map and key that you need.” At that, Lortrana informs Riol she will not be entering and excuses herself. Riol says sadly, “You owe me nothing, so, you are free to go.” To the others, “Let’s begin, Jowan, lead the way for our guests!”

Looking defeated, Jowan sighs heavily and descends the ladder with Riol and Tansy hovering over the trapdoor entrance looking down upon him. As Jowan nears the bottom, scythe blades at three different heights slice through Jowan’s body. Jowan screams and his bottom falls to the bottom while spatters of blood fly up on o the faces of Riol and Tansy. Riol grins looking at Tansy and says, “The Gauntlet is deadly, use more care than Jowan did.” The PCs then descend the ladder with Tansy taking point searching for traps.

The gauntlet is littered with trapped halls, walls, and rooms. The traps range from irritating causing minor wounds to summoned Outsiders and animated constructs. There are scatter random treasure to entice those of a roguish nature to continue deeper. There are also false treasure to try and confuse and deceive the PCs from achieving their goal. However, after twelve hours, the PCs emerge from the depths of the Gauntlet holding their sought out rewards.

After bathing and having their diseased soaked clothes burned, the PCs are lead into the common room and served breakfast. Their companions are lounging around the room, having never left while the PCs were inside the Gauntlet. Few other patrons are in attendance as “The Thrown Gauntlet” seems to be more of an evening establishment.

The room begins to fill with thugs and one shuts and locks the front doors. Then two orcs, heavily armed and armored walk in followed by Riol, wearing trousers tucked into knee high boots and a billowy blouse with lacy cuffs. He is wearing a very wide brimmed, maroon colored musketeer style hat with two foot long purple feather plume. “You survived!” he exclaims excitedly, bows, removing his hat and sweeping his plume along the floor.

Tansy invites him to join them at the table. Riol hesitates and eyes Reeve, taking a measure of his demeanor. Then, he marches to their table and sits down. “It seems you were all quite disgusting when you emerged, but did you get it?” Tansy says, “the statue?” as she sets it on the table. Riol sits back and smiles, “the Golden Rogue, most don’t go that deep in the gauntlet. Congratulations, you may keep everything you found.” “Did you find what you were looking for?” Tansy then sets the two emeralds on the table and say, “which one do you need?” To which Riol responds, “You tell me.”

Everyone at the table studies Riol’s poker face looking for some tell as to which emerald they should give him. Only Tansy is able to detect the glance he gave the smaller emerald, which she then presents to him as the Emerald of Favor. Applauding, Riol asks what the favor shall be.

After some friendly banter and multiple prompts from Riol of “…are you sure?” It is settled, Tansy asks, “Who hired you to steal the skulls?” Riol says it was Master Oswald Rosenridge, the sage from the university. The PCs suspicions have been confirmed. Riol then asks, “Tansy, if you would agree to perform a service for me, I will give you another piece of juicy gossip that I think you need to know.” After some thought, Tansy declines. Riol is clearly saddened by this. Tansy states, “I just don’t think I can afford the cost of that offer.” To which Riol responds, “It could cost you more to not know.” Yet, Tansy will not acquiesce and Reeve seems to be uncomfortable at the talk of working for Riol. Riol stands up, walks around the table to stand before Tansy saying, “I would like to give you a gift,” he holds out his hand presenting a ruby ring he is wearing (large like a class ring). Tansy slips the ring off his finger saying thank you. Riol says, “It will be useful to you, many people will recognize my ring.” He then removes his hat sweeping it wide while he bows to kiss Tansy’s hand, slapping Reeve in the face with his plume. He then bids them farewell and exits the room. The doors are then unlocked and the PCs return to the “Regal Gardens” Inn.


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