It's War!

"Belam's Deal"
Lost Family



March 4th, 438
A swirling blackish purple vortex of what appears to be a thick sludge opens in the stone altar. Praxith sits next to Tansy’s limp form, Tansy’s hand in hers, and asks with teary eyes, “Now what?”
Belamdil picks up Tansy and says: “I’m going through the portal and I’m going to revive my sister.” [That being Belamdil’s greatest desire, not only to revive his sister but that he is the one to revive her. With that in his heart the portal attunes itself to an appropriate location meeting the requirements of reviving Tansy and that Belamdil be able to perform the spell himself. The portal finds the necessary sized diamond that Belamdil needs as a spell component and also that he can claim without it being considered theft, which would be against his nature. The portal takes him to a birthright that Belamdil did not know he had claim to.]
Belamdil enters the vortex; it is unpleasant and brings fears of drowning as he submerges himself into the swirling sludge.
He then falls from the ceiling of a ship’s cabin. The room has been ransacked; furniture broken and papers littering the floor. Belamdil moves aside as more people being to fall through the ceiling.
A search of the cabin reveals a secret compartment in the ceiling beam containing a small bottle, a journal, and a cloth pouch containing a huge diamond. Belamdil sends others to investigate the rest of the ship as he prepares to use the Diamond to raise Tansy.
Tansy is successfully raised. The rest of the ship is full of debris and bones. The wood of the ship is in good shape, but the rigging, sails, and all supplies have been utterly destroyed through vandalism and time.
Tansy returns life discombobulated. She quickly removes herself from the embraces of her companions to seek solitude. As she lays on the deck of the ship alone, she feels comforted and welcomed, as if the ship itself wished to calm her nerves. However, that night, the ghost makes its first appearance.
After reading the journal and using his magic to speak to the skull of a dead sailor, Belamdil learns the history of the ship and her captain. The ship belonged to Belam Harlow, a great uncle of the siblings, last seen when they were small children. The ship is called “Belam’s Deal” and seems to have an emotional connection to the Ghost and Tansy, the whole thing radiates magic. Belamdil determines that the portal brought them here to satisfy his desire to raise Tansy himself, all he needed was a large Diamond to power the spell. The portal must have chosen this Diamond as it had some familial connection to them and deemed them entitled to it.
The ghost remains due to a betrayal at an attempt to purchase his half-drow son from slavery. Belam was killed some 30 years ago and the ship has remained anchored in this cavern ever since, haunted. By rescuing Kylir, their cousin, they may be able to put the ghost to rest and make use of the ship. The ghost is becoming more violent the longer they stay aboard.
After exploring the caverns and rescuing some drow slaves from a two-headed troll, the party learns they are near the drow port of Carth Moszerin. There, they can find the fighting pits known as “The Tomb” where Kylir is enslaved as a gladiator to Jivven, the drow that betrayed Belam.
After multiple excursions into the city to gather information on “The Tomb” and collecting supplies for the ship, the party finally enacts their rescue attempt. They bribe a supply cart driver. Then Belamdil, Tansy, Blane, and Liathis hid in the back among the crates. The cart pulled into the warehouse connected to “The Tomb”. Belamdil used a sphere of invisibility to allow them a surprise attack after the tarp was removed.
March 12th, 438
A battle ensued where the group was able to slay the Human crew leader, a Half-Ogre brute, four Drow guards, and five of eight Goblin guards. Two goblins fled upstairs and rang an alarm bell, the third fled out the back of the warehouse into the arena pit. Tansy was able to release pit fighters from cells including her cousin, Kylir. Kylir seems unaware of his who his father is and does not know the siblings or the name Belam Harlow. But, he is happy to make an escape and is willing to go along. The group is now standing in the warehouse debating on how best to escape as the alarm bell sounds and Kylir assures them that not only will the outer guards rain a hail of bolts down on them, but the entire city is on the alert.
Once they flee into the arena pit, their choice is to climb out into the stands and try to make it out the front gate into the city and the waiting forces of the Drow, or, through a rusty gate in the back of the pit that, according to a Drow pit fighter they have released, leads into the “Tomb of Keteerin Glannath”, a place they do not want to go. Kylir admits he does not know where the gate leads, but it will be faster and easier than trying to fight through the entire city.
The party enters the rusty gate, chancing the “Tomb of Keteerin Glannath”. Tansy leads the way and immediately discovers the halls are trapped. As they proceed through the tunnels the encounter floor traps, wall traps, door traps, a Drider, multiple wraiths, and skeletal spiders. The party is forced to rest in a room to recuperate and Belamdil restores people’s drained ability scores from Wraith encounters. During the night, Belamdil dreams that one possible escape from the tomb will be with the help of Keteerin Glannath herself, but negotiations will be tricky.
The next day, they find room with a statue of Keteerin Glannath holding an emerald that radiates magic, various magical items and chests of money in the room also. A meeting of the minds between Liathis and Belamdil suggests that Keteerin is not dead, but rather trapped inside the gem. Belamdil uses a “Sending” to communicate with the potential entity in the gem, asking if they can deal for her release. Her reply, “Smash it!” The voice is authoritative and commanding, enough so that Will saves are required.
Lorelie, Tog, Szindorl, and Kylir all advance on Belamdil and attempt to get the emerald from him. After a round of blocks by Tansy and fancy dodges from Belamdil, the compulsion ends. Szindorl insists that if they want to deal with Matron Keteerin Glannath, they should humble them selves, grovel on their knees, and beg for her mercy. That is the only way to negotiate with a drow Matron.
After much grumbling, everyone agrees to grovel. Belamdil smashes the emerald and Matron Glannath appears. She is angry and hostile, but after high diplomacy checks, Belamdil is able to negotiate their release. She creates a teleportation circle to the cove where their ship is anchored. In exchange for this, she kept Szindorl and Tog as her new minions, gifts for her help. Belamdil attempts to trade himself for them, but Glannath says, “I have no use for a surface elf, if ever see you again, I will flay you alive.” Blane then drags Belamdil through the teleportation.
Once back to the boat, Kylir is coaxed on board to meet the ghost of Belam. Belam sees Kylir dissipates quietly. The rest of the party and crew boards and makes preparations to leave. Courses are navigated and Tansy finally takes the wheel. Upon doing so, all of the ship’s secrets are revealed to her.
As they sail the three days to Kraken Bay, Belamdil attempts a “Sending” to Reeve, but no answer is returned. This raises much concern around the group. He “Sends” to Kealani asking about Reeve. The reply is short and to the point, “He’s dead.” No other information was forthcoming. There is an impromptu memorial for Reeve that night. The group is still confused and desires to return to Antares to follow up with Trevor and try to get information about Reeve. But, they have to furnish, supply, and recruit crew for the ship. The party docks in Kraken Bay on the third day of sailing.
March 17th, 438
Kraken Bay
Lady Duskhowler's Game
The Portal



March 1st, 438:
Many crashed and rotting ships can be seen dotting the beach of the Island. Then one of the crewman yells out, “What is that!”, pointing toward their destination. Standing on the beach is humanoid form, draped in loose, grey robes. The hood is pulled, completely hiding the face of the being. It stands, hands hidden by the sleeves of the robes. It waits.
The party uses the rowboat to navigate the jagged shore line, once requiring Belamdil to magically repair the boat after a crash against the rocks. All remaining members of the ship’s crew and the party make it to the beach. The robe figure simply stands and watches the entire venture, never moving.
On the beach, the party approaches the robed figure. In a strained, hoarse, and whispered voice of a woman, the robed figure says: “I am Lady Duskhowler. I hope to recruit you for a game my companions and I are playing. If you win, you will have access to portal that will cross planes and time. Will join my team?”
Tansy immediately begins to question the Lady Duskhowler for details. Her answers are uninformative. The party only learns that no other details about the game will be given before joining. They must voluntarily join. And if they choose not to join, the Lady will leave them to their business, on this beach, in unknown waters, without a ship. But the choice is theirs. Reluctantly, without seeing any other options of escape except the prospect of the aforementioned portal, the party and the surviving sailors join Lady Duskhowler’s team.
The group travels through the jungle in the direction of the large structure that could be seen emerging from the tops of the trees. Two of the surviving sailors are lost along the way. One to a tiger, the other to a carnivorous plant. The group is demoralized, but pushes forward.
The party finds a large clearing with an elevated, open pillared structure and a large flat topped pyramid with an opening at ground level. Other toppled towers and remnants of architecture are present. The party avoids a swarm of ravenous giant beetles, then traverses a chasm, a pick-up a wayward sailor from an opposing team just trying to survive, and finally reach the entrance to the pyramid.
The party enters to search for the various gemstones needed to complete the statue puzzle and access the portal. Inside, they camp, encounter giant spiders, giant rats, traps, and a cursed severed head that possesses Tansy for a short time. Two other survivors from another team are found and join the group before the party is able to find all the gems and make their way to the pillared structure.
March 4th, 438:
The group advances across the open ground toward the pillared structure. Arrows fire from the higher advantage of the structure. At the top of the stairs, a line of orcs await the group.
Blane, Rinduran, and Androw lead the charge up the stairs to face the orcs. The largest lead orc is very formidable, dealing heavy blow after heavy blow. Liathis attempts to climb up the side for a surprise attack and is caught in the chest with a waiting crossbow bolt. Eryn and Laris rush to her aid as she falls from the landing.
Rinduran is downed by an orc as Blane continues to hold his own against the leader. Tansy steps up to replace Rinduran. Belamdil advances to support with his magics.
Orcs and party members continue to fall. The lead orc downs Blane and faces off with Tansy. Belamdil heals Blane and Tansy and the leader exchange blows.
Belamdil revives Blane, but before he can rise reengage the leader, the lead orcs great axe cleaves Tansy with a fatal blow. She falls. Blane is able to finish the leader off as he was barely clinging to life when he killed Tansy. The battle is finished, Tansy is dead, and the group morns a sad and costly victory.
March 4th, 438:
Late in the evening, in the light of the setting sun, the party is finally able to investigate the pillared structure and attempt to solve the gemstone puzzle. Inside is a large statue of a faceless humanoid with 14 arms and both male and female genitalia standing on a raised dais. Each hand contains a golf ball sized gemstone place there by Liathis.
Liathis has just climbed off the statue after placing the last gemstone. In front of the statue is a stone altar, shaped like a tub; to the right of the statue stands a hooded, gray robed figure, the Lady Dusk Howler, whom the party met on the beach. Next to her is another hooded, gray robed figure. This figure’s robes are tattered and moldy and only darkness can be seen through the tears in its robes, Warreck recognizes her as the Lady Wraithblade. To the left stand two hooded, gray robed figures. One is excessively tall, approximately 7’ whom Laris and Eryn know to be the Lord Shadow Storm. The other is shorter, just over 5’, hunched, and round, unknown to all present. They all seem to be silently watching the group.
A swirling blackish purple vortex of what appears to be a thick sludge opens in the stone altar. It’s about 3’ wide and 7’ long. Belamdil, Warreck, and Praxith are all staring into the vortex when Belamdil feels a hand on his shoulder, its Blane, both Laris and Myles are standing behind him…Blane says: “Belamdil, I’m not sure what the plan is exactly but I’m fairly certain we’ll be going into that thing. I think we should inventory this gear and spread it out. Most of our group is ill equipped for this kind of situation. I would at least like to get Androw and Rinduran into better armor.”
Warreck interupts: “That’s a good point, I’m going to find a better weapon, hand axes aren’t really my thing.” He steps over to a dead orc, drops his hand axe and picks up a heavy mace.
Laris then speaks up: “Some of it is magical. I have taken the liberty of identifying the items while the rest of you were busy.”
Myles then steps up, and speaks in Antarin: “I’ve been voted as a spokesman for the crew. Just let me know what we’re doing and I’ll make sure everyone is kept up to speed.”
Belamdil replies: “Let’s split the magical armors between Androw and Rinduran. I’ll hold on to the gloves, belt, and amulet for now. Give the potion to Liathis and crossbow to Praxith. Blane, collect the money and hold it until we are somewhere more suitable for dividing it. Then work with Myles spreading the rest amongst the crew.”
Things are spread out and divvied up. Praxith goes and sits next to Tansy’s limp form, takes Tansy’s hand into hers and says with teary eyes, “Now what?”
Releasing the Souls
Liathis vs Kealani

reaper.jpg The Highlights:

After rescuing the farmer’s daughter, they return to Balkenport. Arrive February 17th.
They meet with Isaac and collect the pearls and get the name of a Sage, Master Victor Rickens, specialist in History.
Reeve goes to the shrine while Belamdil meets with Master Rickens.
Master Rickens informs them of the history of Darkheart and his Black Spire of Sorrows, they also learn that this information was already researched and given to another customer. The spire is located on a “demiplane” created by Darkheart. It is accessed through a stone archway, when the “gem is placed in the keystone, it will activate”. It is believed that the spire is a conduit for planar activities.
Reeve sends a letter to Tansy at the Inn stating that he is on emergency business with Teressa and will return when he can. Enoch, Ethrias, and Kealani are with him.
February 19th:
Tansy notices that they seem to be followed all around the town. Master Rosenridge meets with PCs and tells them how to release the souls. They’ll need a staff hidden in a ruined village in Antares, East Gully, currently occupied by orcs.
February 20th, 438:
Tansy and Riol go on a date that seems to create chaos around the town.
Belamdil does a “sending” to his father and learns that he has fled their home to Siluarum to avoid the Orcs. Their mother was slain.
That night, Kealani arrives at the inn to discuss their plans. He is updated with the plan to go to East Gully by ship and retrieve the staff. Kealani informs them that he and Reeve are currently working with a Paladin by the name of Koryn Skystriker. They are doing Glo’ir’s will. He can not say when they will return, but to keep Reeve updated with sendings each evening.
February 21st:
After learning of their mother’s death, Tansy has a bout of depression. Riol, sensing she is hurting, arrives to try and comfort her. After a meal and a few drinks, he leaves her to her business. There is much debate among the party about removing the ring and ridding themselves of Riol. Tansy, not to be told what to do, won’t make up her mind.
That evening, after returning to the Inn from shopping, the party is greeted by some roguish acting characters. They have the common room staked out and inform Tansy that “the Lady” is waiting for her in her room. The party finds a half-elf in Tansy’s room that introduces herself as Rhonwan Baines. She questions Tansy about her activities in town and about crossing territorial boundaries. Rhonwan, is a rival of Riol’s, and she doesn’t like nor understand Tansy’s activities. Tansy, not fully understanding either, is elusive. Rhonwan becomes angry, warns Tansy that as a street captain, she may be protected, but her friends are not. She then leaves.
That night, after threats on her friends lives, Tansy finally decides to let Belamdil remove the ring. They will make for the docks and hide on the ship until it leaves in the morning. A knock at the door! Its Bolt. He says he is to escort Tansy and her crew wherever they wish and, possibly, be picking up a package from her to Riol. The timing of his arrival seemed to indicate that Riol was aware of Tansy’s dilemma. The party rides in a carriage with Bolt and his men, Tansy can see that they are being watched from rooftops. At the docks, Tansy gives Bolt a letter and the ring and attempts to warn Bolt away from Riol as she believes his life is at risk. Bolt is confused, why would she quit, why would his life be at risk? He takes the package and leaves. The party takes refuge on the ship, catching the occasional glimpse of watchers in the shadows.
February 22nd:
“The Dreamer’s Wish” under Captain Rebecca Mooring casts off for the Antarin coast near East Gully.
February 23rd:
Around noon, “The Dreamer’s Wish” anchors off the coast line and the Party is rowed ashore. After a two hour search inland, the Party spots smoke from a large camp fire. Tansy scouts and finds the remains of a ruined village. There is one, mostly standing structure and an Orc encampment. Tansy attempts to skirt the perimeter, but gets spotted. She runs, but the Orcs do not give chase. The only thing she was able to determine is that there are prisoners in the structure and the camp is set up for more Orcs than are actually present at this time.
The Party returns to the camp to enact a plan of attack. After Tansy’s first visit, the Orcs are up and on guard. Tansy and Liathis hide for surprise attacks. Belamdil, Blane, and Praxith emerge from the trees in order to draw attention. Rather than immediately advance, the 1/2 Orc leader launches a fireball at the core of the group. Liathis badly burned and unconscious, then the Orcs advance. Belamdil begins launching his magical assault, first blinding the Orcs. The battle is long and brutal, several near deaths for the party, especially poor Liathis. Finally the Party is victorious.
Belamdil and Praxith lead the freed prisoners to the coast to board the ship while Liathis loots the Orcs and Tansy searches the building for the staff. Blane stands watch. Tansy finds the stash with the staff, grabs the most valuable things from the Orcs and they head back to the ship, concerned that the rest of the Orcs will return.
February 25th:
The ship arrives in Balkenport. The Party has given the freed Orc prisoners a portion of the looting and wished them well as they disembark to try and find their way back home. Because of “sendings” back and forth with Reeve, Kealani is circling the docks as a hawk, then lands on Tansy’s shoulder.
The Party decides to use the staff outside of town since there will be no magic circle trap to hold the Vanth. This will all be Diplomacy and hope. The Party walks up the coast line about an hour North of the city before setting up. Kealani assumes Archon form. Liathis uses the staff and is able to correctly pronounce the Vanth’s true name. A raven winged skeleton appears with a porcelain mask, the empty eyes of the mask stare at Liathis. Tansy begins attempting to explain why it has been summoned, pointing to the 9 black pearls she’s placed on the ground. The Vanth speaks, but only Kealani understands. Kealani says it is speaking Celestial. As Kealani is the only one able to speak the language, he attempts Diplomacy and explains the situation. The Vanth nods, begins picking up the pearls one by one and crushing them. Kealani and Tansy are able to see motes of light escape the pearls and hover around the Vanth, the others do not see this divine display. Once he is done, the Vanth points at Liathis and says something in Celestial, Kealani responds, the Vanth then wraps the light motes in his wings and disappears.
Immediately Liathis, feeling very uncomfortable, begins demanding to know what that exchange was about. Kealani, in his matter of fact way, explains that the Vanth was unhappy at being summoned and has demanded compensation, “You owe him a service.” Liathis becomes fuming angry, “I never agreed to that!” To which Kealani replies, “I agreed on your behalf.” The group devolves into rapid discussion and arguments about how it was wrong for Kealani to agree for her without even asking; Kealani is explaining how summonings often come with a price and the group should have expected this, he did.
During the heated debate, Liathis sneaks up on Kealani and touches him with the staff. Kelani disappears. The group just stares at Liathis as she breaths heavily, fury in her eyes. After much prodding from Tansy, Liathis finally divulges that she Plane Shifted Kealani to Hell, “He deserved it!”
Belamdil quickly “sends” Reeve a message. (Reeve, using 5 faith points and his Paladin connection to Kealani, summons him back, but not before he has taken a hellish beating.)
The party waits, Kealani, after healings are performed, returns to their location. The Party is ready for a fight if necessary. Everyone agrees that what Liathis did was wrong, but so was Kealani. Kealani wants the staff, but Belamdil uses some diplomacy and Kealni logic to explain why they are delivering the staff as promised. Kealani states, “Reeve will not be happy.” Kealani then says the “she will have to atone for this!” pointing at Liathis. He then teleports back to Reeve.
That afternoon, the party delivers the staff to Isaac at the University. He invites them to dine with his master at Mycroft Manor. They agree. The group loiters at the University, not wanting to be seen on the streets by the various guilds that may be in play. Liathis hooks up with student and skips dinner at the manor to pursue her own interests for the night.
That night, around 2100, they dine with Mister Rosenridge and the Lady Mycroft. He asks about their adventure retrieving the staff and about the summoning and releasing of souls. The dinner passes with a lot of both groups avoiding giving details about their pasts. It ends with an open invitation from Rosenridge for them to work together in the future, this was very profitable. They are given a carriage ride back to their ship.
Belamdil Dreams:
Your perspective is from above … A ship with an owl as the mast head sails through a storm. The waves are huge.
Then your perspective shifts to an on board view … The ship rises on a wave, almost to a vertical position. Then, the ship comes crashing down the other side toward a whirlpool. Lightning, thunder, the whirling winds, and the sounds of a woman’s voice shrieking is heard all around.
The ship cuts through the whirlpool; you are now under the water, sinking straight down. Then, the ship emerges out of the water, shooting up like a whale breaching the surface. The sun is shining. The ship floats upon the calm water purposefully toward a jungle island.
Belamdil determines this dream to be about his rival, the priest of Nok’rosh. Belamdil believes that this dream is to inform, not necessarily to direct him.
February 26th:
Early that morning, Liathis returns. A panicked Praxith is very relieved and begins to pester Liathis as only an overly protective sister could.
That morning, Kealani arrives for an update.
Belamdil shares his dream with the party and Captain Mooring. The group debates on the next move. Kealani suggests that if the rival priest is lost at sea, the quest is done. He had the “key” to access the tower. Both are lost, the tower is secure. Belamdil ponders this but decides he should try and retrieve the “key”. Captain Mooring makes it plain that she will not be steering her ship into a storm nor a whirlpool. The party decides to carry on as planned and trust in the will of their deities.
Tansy and crew sell goods and equip for the trip.
February 27th:
“The Dreamer’s Wish” sets sail up the coast toward the port city of Thelassa. From there, the Captain plans to sail toward the Island of Glynn.
March 1st, 438:
The ship encounters a storm. It formed upon them quickly, with a supernatural air to it.
The ship rises on a wave, almost to a vertical position. Then, the ship comes crashing down the other side toward a whirlpool. Lightning, thunder, the whirling winds, and the sounds of a woman’s voice shrieking is heard all around. The experience is almost identical to Belamdil’s dream, except, now he is fully aware of just how rough this storm is as crew are washed overboard, lighting strikes the mast setting on fire, and timbers fall upon Captain Mooring, pinning her to the deck. They all hear the screams of Praxith as Blane is washed over the aft of the ship.
Tansy takes the helm as the ship tips over the crest of the giant wave and begins its descent. She decides its too risky to try and fight it, so she steers the ship straight into the whirlpool, trusting in Belamdil’s dream.
The ship cuts through the whirlpool; you are now under the water, sinking straight down. Then, the ship emerges out of the water, shooting up like a whale breaching the surface. The sun is shining. The ship floats upon the calm water purposefully toward a jungle island.
Tansy tries to take an inventory of the crew and damage. Only 12 crewmen are left, no senior officers. Through the luck of the gods, Blane tangled himself in some netting and was dragged along. He climbs back on deck, weary but alive. Tansy realizes that the ship is floating toward the island, regardless of her attempts to steer at the helm. She attempts to maintain the illusion of purposeful control.
Many crashed and rotting ships can be seen dotting the beach of the Island. Then one of the crewman yells out, “What is that!”, pointing toward their destination. Standing on the beach is humanoid form, draped in loose, grey robes. The hood is pulled, completely hiding the face of the being. It stands, hands hidden by the sleeves of the robes. It waits.
The Farmer's Daughter
Dark Deals


The Highlights:

February 13th: The party arrives in “Mantle Bay” and finds Lortranna at Figgins’s farm house.

That night, Tansy scouts out the secret entrance in the river. Tansy is spotted leaving.

Guards give chase that night, she loses them and returns to the farm house.

February 14th: The Guards have begun a Hamlet wide search. The Party attempts to hide at the farm house. Belamdil, Reeve, and Liathis are found and arrested along with Farmer Figgins.

Belamdil and Reeve are kept in a tower basement cell. Liathis is locked in the upper floor bed chamber.

Kealani circles as a hawk keeping watch. He sees a ship dock, “The Scorned Marauder” and pirate types enter the keep.

Kealani sees Belamdil and Reeve marched across the courtyard into the well tower that evening. He reports this to Tansy. Lortranna suggests that with two “holy” sacrifices, they may not wait for the full moon now.

That night, Tansy enters through the secret well tunnel, Kealani flies in from above in hawk form.

Belamdil and Reeve taken to basement, shackled and bolted to floor.

Robes completes the ritual and summons a demon, Belamdil failed to interrupt the ritual.

The demon appears, the Baron faces it, Tansy emerges from the well invisible.

Kealani flies in and forms, Robes casts a spell (Dismissal), Kealani disappears.

Tansy unlocks the manacles of Belamdil, Robes senses something as Belamdil looks around confused.

The Baron waves holy symbols as offers to the demon.

Tansy frees Reeve, Robes knows something is off, breaks the circle and runs up stairs.

Belamdil casts smite evil (holy smite), damages Baron and Demon, Baron goes blind.
Demon slashes the Baron dead.

Reeve moves and grabs holy symbols, Tansy moves behind demon.

Reeve grabs Baron’s sword, smites evil, Tansy backstabs and bleeds for 5

Reeve slays demon.

Robes escapes on the ship, but to where?

Move through halls, fight guards, unlock trapdoor door, and finds son locked in with the farmer’s daughter.

Son calls for the guards to cease, the battle is over.

Belamdil heals the guards.

February 15th: Tansy gathers information around the Hamlet, discovers the “Scorned Marauder” is heading for “Glyn Island”.

The party heads back to Balkenport to research “Glyn Island” and get the Pearls.

Belamdil, Reeve, Tansy = 3,048 xp each
Faith Score = +2 to each (evil outsider)
Faith Points = +2 Belamdil (faith based quest)

Riol's Favor
Boon or Bane?

February 7th, the PCs leave “The Thrown Gauntlet” and walk back to “The Regal Gardens” inn. Once there, Tansy pays for last night and prepays for the next 7 days. Most of the group goes about their business awaiting the next part of the plan. Tansy and Belamdil go to bed to catch up on much lost sleep. Reeve, however, summons Kealani to his room.

During their conversation, Reeve reveals that Master Rosenridge was the one who hired the guild to steal the skulls. Reeve also informs Kealani that the guild threatened the life of Guardian Frostbrand to ensure Reeve’s compliant nature with the whole encounter. Kealani’s reaction was anger. First that Tansy wasted “the favor” on information that they already knew instead of using it to retrieve the skulls. Second that the guild was threatening the life of innocent who was not involved, a Paladin no less. Kealani is committed to destroying the sage, his apprentice if necessary, and to the dismantling of the Riol’s guild thieves and would-be assassins.

Kealani reports that the sage’s assistant, that morning before dawn, traveled through back alleys and side streets to the “Thrown Gauntlet”, but shortly after entering came back out angry and empty handed. He then returned to the university. Reeve assigns Kealani to keep surveillance on the apprentice. If he returns to “The Thrown Gauntlet” and gets the skulls, take them from him, but, Reeve is uncertain how culpable the apprentice is and instructs Kealani to not harm him is possible.

Reeve then travels to the shrine of Glo’ir and informs Guardian Frostbrand of what happened and how she was targeted. She fears attempting anything within the city against the Sage or the Guild could be foolish, the government is quite corrupt. She agrees to help in any way she can, though. Reeve returns to the inn to get some sleep.

That night, Belamdil dreams…
A young girl is being chased across a field and harassed by a cloaked figure; you cannot see his face in the shadows of the hood. He is wearing black leather gauntlets and he is holding a golden torch with blue flames. An owl sits on a nearby tree branch observing the scene, beneath the owl is a shadowy, bipedal beast. The cloaked figure drags the girl to the beast. It begins to devour the girl in a bloody display, her screams drowned out by its snarls and the crunching of bone. As it feasts upon her flesh, the cloaked figure seems to grow more formidable in your sight.

February 8th:

The PCs split up. Reeve, Belamdil, and Enoch gather information about Master Rosenridge from the University guards and learn he spends much of his time with Lady Mycroft, a recently widowed noble woman who frequents parties and is not well respected. They also notice Kealani circling the University grounds and overhear the guards commenting…“There’s that hawk again” “Yeah, its the same one as yesterday.”

Tansy and the rest travel about the market selling loot and making purchases. Then they all meet back at the inn. That evening, Reeve summons Kealani off the apprentice and sends him to the Mycroft estate to watch for the Sage. This upsets Kealani as he thinks the apprentice should be apprehended once he picks up the skulls, but he agrees to do as Reeve suggests.

The PCs go to the University to check in with Isaac Reis. After bribing the gate guards to allow them entrance after the grounds of closed, the PCs arrive at Mister Rosenridge’s office. Isaac, surprised to see them, invites them in. They question him about his progress and how long Mister Rosenridge might take with his research. Isaac assures them that he is working diligently, scouring the new books that they retrieved, but he can not predict how long it might take. He suggests that they return the morning of the 10th and he will contact Mister Rosenridge for an update and inform them that morning. During this exchange, Belamdil was able to detect just the slightest twinge of fear in Isaac’s eyes each time Rosenridge was mentioned. After leaving the University, he shared this information with the others. This all seems to cast more suspicion on Mister Rosenridge, but the party still has nothing that can be classified as evidence of any wrong doing.

Tansy hits the streets that night to learn whatever she can about Rosenridge and the Lady Mycroft. She learns nothing of Rosenridge, but does discover the next “big event” the Lady Mycroft is likely to attend is a party being held by a Mister Winston Blake. She learns that the event will happen on the 12th at an event hall, “The Famous Lute”.

That night, Belamdil dreams again…
You are looking through someone else’s eyes. You are crawling through a tunnel, waist deep in water. You emerge into the bottom of a small, stone chamber, the bottom of a well perhaps. Looking up you see torch light from an opening about eight feet up, you hear a girl scream and the snarling of an animal. You climb quickly out of the shaft and are surprised by your last sight – talons pierce your eyes and screeching fills your ears. Blinded, you fall. Then you awaken as if landing in your bed.

February 9th:

That morning, Reeve and Tansy take separate routes to gather information. Reeve is seeking symbols and standards pertaining to Lady Mycroft, Mister Winston Blake, and who bears the golden torch with a blue flame per Belamdil’s request. He learns that the Mycrofts are represented by 3 bronze crosses on a red field. That Mister Blake uses a silver wagon wheel on a blue field, and the golden torch with a blue flame represents Baron Robert Mantle who has a keep and hamlet about 50 miles NE of Balkenport along the coast, still in Balkenshire.

Tansy learns of Mister Blake’s various business holdings and his where his modest home is. That he is a social climber seeking to enter the nobility and is willing to spend every last dime to achieve this goal. She also infiltrates and investigates “The Famous Lute”. She sneaks around learning the layout before she is caught and run off.

The PCs regroup at the “Regal Gardens” to share information around noon. Belamdil then reveals his dream and his concern that Lortranna may be in trouble. That this Baron Mantle is involved in some sort of unholy “deal” and somehow Nok’rosh is involved. He sends Tansy out to try and find Lortranna.

Later that night, Tansy finally gets a lead on Lortranna. A shifty fellow, who spent most of their time together admiring Tansy’s new ruby ring, claimed he had seen an elf woman with a symbol matching that of Faeramriel. He believed he could find her and would be willing to help if Tansy would do him a favor. He introduced himself as Bolt, and he wants Tansy to take him to “The Thrown Gauntlet” for introductions to Riol’s group. She agrees and tells him to meet her at “The Regal Gardens” when he had the information.

February 10th:

Bolt awakens Tansy early that morning stating that he has found Lortranna, that she is heading out of town and if they hurry, they can probably catch her at the North gate. Tansy quickly alerts the PCs and throws on her things, Bolt waits downstairs. As they come down stairs, Bolt gives her panicked “halt” sign while he hides and peeks out a window. He waves Tansy over, points out two men standing across the street from the Inn and identifies them as Prothero’s boys. He explains they are a rival guild to Riol and believes they are watching her.

After some discussion on how to handle this situation, Reeve decides to simply confront the two men. Reeve exits the Inn and heads directly toward them. As he approaches, the two men vacate the area in opposite directions. The PCs then proceed to the gate with Bolt sticking close to Tansy’s side explaining how he just saved her trying to further ingratiate himself to her.

Lortranna is found at the North gate, Belamdil pulls her aside and explains his most recent dream. He informs her that he will assist with her quest. The two of them determine that the ritual is likely to take place during the full moon giving them a few days. Mantle Bay is about a 3 day walk from here. Belamdil says that he has business to attend to, but to look for him by the 14th. Lortranna agrees and thanks him for the help.

Bolt then reminds Tansy of their date tonight, and separates from the group to prepare. He will meet her at “The Regal Gardens” at nine tonight. The PCs begin walking back to their inn when Belamdil notices a shimmer in the air above Tansy. It is determined to be a scrying sensor. Tansy immediately loses her cool and determines the source must be her new ring and attempts to remove it. She then learns that she can not remove the ring the Riol gave her. After more investigation and thought, Belamdil determines that the ring is not only protective, but seems to be a modified Jailer’s ring. At this point Tansy becomes quite irate and begins screaming at the nigh-invisible sensor over head and threatening to cut off her own finger to remove the ring. This causes quite a commotion in the streets and draws a lot of attention. The group final gets Tansy back to the inn and Belamdil assures her that he can attempt to remove the ring in the morning and convinces Tansy to not remove her own finger.

That evening, Tansy’s mood shifts again and she actual fixes her hair and dresses up for the meeting at the “Thrown Gauntlet”. All through the afternoon and the evening, it is hard to tell if she is angry at Riol, impressed with Riol, attracted to Riol, or all three combined. Bolt arrives just before nine, cleaned up and dressed to impress. He is very excited about this opportunity. Once again, before leaving, there is concerned expressed by Praxith and Reeve about Tansy going without an escort, and the discussion begins on how the entire group should covertly tail her. After many eye-rolls, Tansy agrees that the group can station itself at a near-by tavern called “The Clever Bunny”. The group then sets out.

Upon passing the “Bunny”, Tansy and Bolt continue on their own to the “Gauntlet” while the others crowd into the “Bunny”. It becomes quickly apparent that the “Clever Bunny” is a whorehouse with strippers and drinks. Reeve, Enoch, and Ethrias remove themselves from the premises and take up station on a bench across the street. The others, however, enter and take a table. It becomes quickly apparent that they are not welcome to just sit and visit and had better order drinks. Belamdil buys a round and after some time, more drinks are brought, even though they were not ordered. Belamdil just keeps paying and the waitress keeps delivering.

As Bolt and Tansy enter the “Thrown Gauntlet”, they fail to notice a hawk perch itself over on the roof over the door. The place is crowded and jovial, Tansy does notice that there are several pairs of eyes about the room that take notice of her and Bolt and track their movements. Tansy approaches the barkeep and before any requests can be made she is told, “Ah, he is expecting you, have a seat.” They sit under the watchful eyes of the common room.

After a few moments, a female half-elf approaches the table, introduces herself as Telent, and offers to escort Tansy to Riol. Bolt immediately stands with Tansy expecting to follow and Telent indicates that just Tansy should come. Bolt begins to protest, reminding Tansy that they had a deal and he is expecting a meeting with Riol. Tansy asks if he can come to which Telent replies, “I was told to not deny you any request, but I wouldn’t advise it.” Tansy takes the hint but Bolt does not and he requires much reassuring that Tansy has his best interest in mind and is not trying to renege on the deal. Tansy is then escorted upstairs, between to orc guards, and through a door. Telent holds the door for Tansy to enter and then excuses herself, leaving Tansy standing alone.

The room is ostentatious to say the least. Fur carpets, a horde of paintings and statuettes to decorate the room, the door way to the next room is covered in multi-colored sheer silk curtains. From the curtains Riol emerges wearing a very expensive and flashy robe and slippers on his feet. He warmly welcomes Tansy and leads into the curtained room where she sees more fur rugs and mounds of cushions and pillows for lounging. She also sees a small table set with a very fine meal, wine, and candle light. Riol insists that they eat before business, escorts her to the table and serves her.


Tansy gleans that Bolt’s life hangs in the balance. If she returns the ring, Bolt dies. If she keeps the ring, Bolt becomes a member of the guild. Tansy keeps the ring, for now?

The Part travels to “Mantle Bay”.

"The Thrown Gauntlet"
Stolen Skulls!


The party enters Balkenport on February 5th and decides to split up. Reeve, Kealani, Tansy, Enoch, and Ethrias travel to the shrine of Glo’ir while Belamdil, Blane, Liathis, and Praxith secure rooms and store gear at “The Regal Gardens” Inn.

At the shrine of Glo’ir, Reeve, Ethrias, and Enoch greet Teressa warmly. Reeve and Teressa share information and a prayer is spoken for the fallen Paladin, Ewen Silverflame. Tansy once again hangs in the shadows, remaining on the edges of the small group, bowing silently, yet keeping one eye open to see if anyone notices her bowing and praying. Even Kelani is focused on the prayer and pays her no mind.

At the “Regal Gardens” Inn, the group is unloading. As they try to move the large mirror upstairs to one of their rooms, an employee offers to assist. With Blane and Praxith at the front, the employee and Belamdil carry the back. They navigate the stairs and doors, inching the mirror into the room. As they begin to set it down, the employee drops his hold, grabs Belamdil’s sack of skulls, and bolts down stairs. Belamdil and Blane give chase. They manage to follow him through a crowd, into an alley, and pull him down as he attempts to climb a wall. After some struggle, Blane pins the thief. Belamdil learns that he tossed the sack to a compatriot in the crowd and that he works for a man named Tethion. Belamdil then releases the thief as agreed in exchange for the information. The thief assures him, “It wasn’t personal, we were hired to get those skulls.”

After all have regrouped at the Inn, Tansy gather’s information on Tethion while Reeve and Belamdil deliver the books and notes to the sage. At the University, the gate guards complain about another late night delivery but reveal that this is usual for Mister Rosenridge. At the office, the PCs are greeted by Isaac, the apprentice. He takes the collection from the PCs and tells them that he expects his master back tomorrow evening. Even under Reeve’s suspicious eye, Isaac seems truthful and sincere.

Tansy learns on the streets that Tethion is a street boss in the thieve’s guild and can be found at the “Thrown Gauntlet” Tavern on the South side of town.

Much to Tansy’s annoyance, the group will not let her investigate alone. Tansy, Ethrias, and Liathis move in to the Tavern to scope it out while the rest of the group loiters outside, periodically sending Enoch in to inconspicuously check up on the inside crew. He fails to remain inconspicuous and unwanted attention is drawn resulting in the entire group being invited in to have a sit down with Tethion.

After much posturing, Tethion agrees to arrange a meet with the boss in exchange for the name of the person who gave them Tethion’s name. Belamdil reveals the description of the thief that robbed him, and Tethion is satisfied with that. At this point, the PCs are aware that the entire tavern seems to be members of the Guild.

Entering from a back door is Riol Wearn, leader of the thieve’s guild and dressed in a Shakespeare style stage costume with floppy hat and feathered plume. He uses large gestures and melodramatic emoting during the conversation. He will not reveal who hired him to steal the skulls nor will return the skulls, but, if they can survive the Gauntlet, he will grant them a favor (which could be information or a requested prize). He reveals that they may only take 3 items each (a pair of boots count as one item by the way). He pulls out a flute, plays a jolly tune, and leads them down into the basement of the Tavern. There he reveals a trapdoor and ladder descending into the gauntlet.

In this chamber they see, Jowan, the thief Belamdil identified, he is wearing only a light grey shift. A robed elf woman, Lortana, wearing a symbol of Faeramriel greets Belamdil in “Dreamspeak” and reveals her purpose to him. She tells him of her quest to assist a farmer in retrieving his daughter from their lord Baron who has taken her as an unwilling bride. Faeramriel revealed to her that she would find the information she needed here to help him. “One of my dreams I interpreted as, ‘the golden winged flower would find the key to release the harried damsel’, but I do not understand it, so I came on faith that all would be made clear at the right time.” Belamdil informs her that he believes his sister is the answer and that Lortrana does not need to enter the gauntlet, they will retrieve the needed information. Lortrana thanks him as she was not looking forward to the gauntlet and doubted her ability to survive it. She offers to wait for them and will pray for their success.

Riol announces, “Jowan, you must retrieve the blue disc of forgiveness; Tansy, you must get the green emerald of favor; Lortrana, you will want the bone scroll case, it contains a map and key that you need.” At that, Lortrana informs Riol she will not be entering and excuses herself. Riol says sadly, “You owe me nothing, so, you are free to go.” To the others, “Let’s begin, Jowan, lead the way for our guests!”

Looking defeated, Jowan sighs heavily and descends the ladder with Riol and Tansy hovering over the trapdoor entrance looking down upon him. As Jowan nears the bottom, scythe blades at three different heights slice through Jowan’s body. Jowan screams and his bottom falls to the bottom while spatters of blood fly up on o the faces of Riol and Tansy. Riol grins looking at Tansy and says, “The Gauntlet is deadly, use more care than Jowan did.” The PCs then descend the ladder with Tansy taking point searching for traps.

The gauntlet is littered with trapped halls, walls, and rooms. The traps range from irritating causing minor wounds to summoned Outsiders and animated constructs. There are scatter random treasure to entice those of a roguish nature to continue deeper. There are also false treasure to try and confuse and deceive the PCs from achieving their goal. However, after twelve hours, the PCs emerge from the depths of the Gauntlet holding their sought out rewards.

After bathing and having their diseased soaked clothes burned, the PCs are lead into the common room and served breakfast. Their companions are lounging around the room, having never left while the PCs were inside the Gauntlet. Few other patrons are in attendance as “The Thrown Gauntlet” seems to be more of an evening establishment.

The room begins to fill with thugs and one shuts and locks the front doors. Then two orcs, heavily armed and armored walk in followed by Riol, wearing trousers tucked into knee high boots and a billowy blouse with lacy cuffs. He is wearing a very wide brimmed, maroon colored musketeer style hat with two foot long purple feather plume. “You survived!” he exclaims excitedly, bows, removing his hat and sweeping his plume along the floor.

Tansy invites him to join them at the table. Riol hesitates and eyes Reeve, taking a measure of his demeanor. Then, he marches to their table and sits down. “It seems you were all quite disgusting when you emerged, but did you get it?” Tansy says, “the statue?” as she sets it on the table. Riol sits back and smiles, “the Golden Rogue, most don’t go that deep in the gauntlet. Congratulations, you may keep everything you found.” “Did you find what you were looking for?” Tansy then sets the two emeralds on the table and say, “which one do you need?” To which Riol responds, “You tell me.”

Everyone at the table studies Riol’s poker face looking for some tell as to which emerald they should give him. Only Tansy is able to detect the glance he gave the smaller emerald, which she then presents to him as the Emerald of Favor. Applauding, Riol asks what the favor shall be.

After some friendly banter and multiple prompts from Riol of “…are you sure?” It is settled, Tansy asks, “Who hired you to steal the skulls?” Riol says it was Master Oswald Rosenridge, the sage from the university. The PCs suspicions have been confirmed. Riol then asks, “Tansy, if you would agree to perform a service for me, I will give you another piece of juicy gossip that I think you need to know.” After some thought, Tansy declines. Riol is clearly saddened by this. Tansy states, “I just don’t think I can afford the cost of that offer.” To which Riol responds, “It could cost you more to not know.” Yet, Tansy will not acquiesce and Reeve seems to be uncomfortable at the talk of working for Riol. Riol stands up, walks around the table to stand before Tansy saying, “I would like to give you a gift,” he holds out his hand presenting a ruby ring he is wearing (large like a class ring). Tansy slips the ring off his finger saying thank you. Riol says, “It will be useful to you, many people will recognize my ring.” He then removes his hat sweeping it wide while he bows to kiss Tansy’s hand, slapping Reeve in the face with his plume. He then bids them farewell and exits the room. The doors are then unlocked and the PCs return to the “Regal Gardens” Inn.

Lair of Ulikras "The Harvester"
Vampire Nest!!!


(January 23rd)
Once settled into the “Regal Gardens” Inn, the PCs traveled to the University in Balkenport. They were greeted at the gates by a young student, Ansel Parker, who escorted them to the “Hall of Sages” to speak with Master Oswald Rosenridge, the University’s resident expert on Necromancy.

The PCs were met by Master Rosenridge’s assistant, Isaac Reis. After a brief discussion of the black pearls, Isaac asked the PCs to either leave the pearls with him or return after 9pm and Master Rosenridge should be back. The PCs elected to return rather than leave the pearls.

That night, the PCs met Master Rosenridge, a handsome middle-age man with thick black hair pulled back into a long pony tail and pale skin as if he had spent many hours indoors working by candle light and very little actual Sun. He was wearing black robes as typical of the Reglosian university system, with a gold necklace holding two rings, one of platinum and one of steel.

After introductions and pleasantries, a detailed discussion of the black pearls and their demonic origins, Master Rosenridge says, "I believe the pearls contain captured souls. However, without more research, I would not want to speculate on what would happen if a pearl were to be destroyed. Alas, the University is limited on available research. But, I do know of an ancient Necromancer, Ulikras “the Harvester”. He was rumored to have an extensive collection of research in the Necromantic arts. Some of it may be helpful."

Master Rosenridge directs the PCs to the small village of Ravenrest. The lair of Ulikras was rumored to be in the towns old cemetery. Rosenridge also warned the PCs of possible vampire activity due to reports of missing persons in the village.

Master Rosenridge requests everything found in the library of Ulikras. However, at this point, Reeve attempts to diplomatically explain that if anything radiates an evil aura, he will not be handing it over for study, but keeping for disposal. At this, Master Rosenridge attempts to convince Reeve of the folly of such an undertaking, the lost knowledge is unacceptable. Reeve, ever the Paladin, will not budge on this point and Master Rosenridge finally acquiesces. Tansy leaves the pearls with Master Rosenridge for study and Reeve informs him that Teressa Frostbrand, a local Paladin, will come to claim the pearls should they fail in their quest and never return.

Approximately one day NE of Balkenport, following the coast line, the PCs enter the village of Ravenrest. A small village with one tavern/inn, “The Chubby Possum”. The PCs talk with Miss Hafwen Phrys, the proprietor of the “Possum”. She tells of 3 missing a children and a couple of “adventuring types” that went looking for them. She points at Reeve’s symbol stating, “The man was one of your people, one of them Paladin types.” “They’ve left with a local tracker, Thilis, two days ago, but I don’t expect we’ll be hearing from them again,” she adds sadly.

The PCs move on to the cemetery about 2 walk from the town. Reeve and Kealani do a fly over the cemetery and find one child hiding among the tombstones. With some difficulty due to the presence and charm of Kealani, Reeve finally coaxes the girl from her hiding place. She tells of how her, Aedan, and Tamisin were playing in the woods nearby and were captured 4 days ago. That the creatures would beat them, set them loose at night in the cemetery and hunt them. She managed to hide and the beasts gave up the hunt when the Sun rose. She also tells of a woman in the cells that has been badly mistreated. The party sets up a small base camp at the edge of the cemetery while Kealani flies the girl, Eseld, back to town.

As the party awaits Kealani’s return and the sun is setting, a woman’s scream can be heard in the distance. At this, Praxith begins to insist that the group begin a search and rescue. Reeve advises against this stating that they should wait. Praxith becomes increasingly more agitated and adamant that the party move as more screams can be heard. She begins marching into the cemetery as Kealani returns and the Sun finally sets. This forces the group to action at night.

As party searches for an entrance to a lair in the darkness, they can hear movement in the distance, seemingly just out of the light radius. They come across a large pit, probably some sort of sunken in mass grave. Screams can be heard more clearly from here. Kealani leads the party into the pit as Reeve covers the rear of the group against whatever is moving in the darkness.

As the party carefully descends, Belamdil slips and tumbles into the bottom of the pit, stopping against a massive pile of bones. At that moment, Kealani announces he is detecting an evil presence, pointing to the pile of bones.

As if on cue, the bones rise into a huge monstrosity made of random bones, its huge maw opens and lets out a bone rattling cry, ribs forming its teeth. But, as the fight begins in the pit, Reeve is set upon by a creature from the darkness. A gaunt, pale, feral looking man with fangs. Filthy and stinking, it leaps at Reeve.

Belamdil unleashes Searing Light upon the undead monster as Kealani and Blane hack away. It is felled as Reeve and Ethrias deal with the feral spawn at the top of the ledge. With a smiting blow, Reeve strikes the creature and it dissipates into a gaseous cloud and floats away.

At the bottom of the pit, a cave entrance is found leading to a ladder. The ladder descends into a tunnel with only enough room to advance one person at a time. Once again, Kealani leads the way. The entire group is caught one at a time in a teleportation trap. They reappear in a darkened cells. Tansy makes short work of the locks. In the cells they find the young boy, Aedan. They also find a naked, beaten, bitten, and unconscious elf. She is roused with healing spells. She introduces herself as Ritriel. She and Ewen Silverflame, her Paladin companion, and Thilis, their guide from the village, entered this underground lair in search of the children but were set upon by many vampire spawn. She does not know where Thilis or Ewen are. She has been held in this cell, beaten and fed upon, tortured for sport. Tansy gives her some of her own clothing and the group begins to search for a way out.

They scout through doors and into halls. They find coffins set into some walls. They are forced to walk single file and are set upon by vampire spawn it seems at every turn. Tansy gets separated from the group and enters a lit room. It appears to be a library, a dead body is on the floor, a small girl curled between its legs. A ghostly form kneels over the body holding aloft a holy symbol of Glo’ir over the small girl. Light is emanating from under the prone body. As Tansy turns over the body, she sees a glowing holy symbol around its neck. She takes the holy symbol of Glo’ir off the body, upon doing so, the ghostly figure stares deep into her eyes, then glances down at the girl, then stares hard at Tansy again, then looks upward and rises through the ceiling, vanishing. (Tansy believes the ghost has given her charge over the small girl)

Taking up the girl and the holy symbol, Tansy returns to the group. It is revealed to Tansy that the holy symbol holds some power as a magical artifact. She learns the girl is Tamisin, the final missing child. Ritriel identifies the body as that of Ewen Silverflame, her Paladin companion. The group decides they must find the way out, get the children to safety, then return to vanquish all the vampire spawn, which is proving difficult as they assume a gaseous form when defeated, only to return later.

Tansy, Belamdil, Reeve, and Kealani take up the search for an exit as the rest secure themselves in the cell room. Spawn are fought and gassed along the way, but a door and stairs leading out through the floor of a tomb are found. The party reunites and begins a run for the door, but are set upon at every corner and from behind by vampire spawn. Kealani is taken to the floor and fed upon, Belamdil is fed upon, Praxith is dragged away and nearly taken except for quick action by Blane. The party becomes divide with spawn on all sides and in between the two groups. Tansy uses the holy symbol to attempt to turn the vampires away, but only one flees. When Belamdil regains his footing, fatigued from the blood loss but determined as ever to get his group out, casts Disrupting Weapon and wades in to the fray. He utterly destroys five different vampire spawn before his spell ends. The party makes it up the stairs, out of the tomb, and into the daylight. They return to the village.

That night, they gather the entire village into the two largest building in town, the “Chubby Possum” and a warehouse. The party divides into these two buildings and organize the villagers into watches for fear of vampire attack. But the night passes without incident.

On the morning of February 1st, Belamdil heals people and restores some lost Constitution from the vampire feeding for he and Kealani.

The party returns to the lair hunts down vampire spawn. They manage to destroy 5 more during the day, but have to return to the village before nightfall.

On February 2nd, the final vampire spawn is found and slain. Through the next day, the party loots the lair gathering everything back at the village.

The Road to Balkenport
...a distraction?

owl.jpeg Before leaving the Hamlet of Ebon Stone, Belamdil had a dream…

Belamdil, “You come upon a tree. Sitting in a nest in the tree is a large owl eating baby sparrows. Three adult sparrows lay dead on the ground under the tree.”

While on the road traveling, Belamdil shared his dream with his companions. With his interpretation and input from his friends, Belamdil concluded that the sparrows represented the Orwain family, relatives of Sir Arduin Orwain, because of the message in the tomb that referenced leaving a key to “Darkheart’s Black Spire of Sorrows” in the “sparrow’s nest.” It is assumed that the nest refers to Sir Arduin’s home. The owl is the sigil of and may represent the deity, Nok’rosh, god of the veil. His followers are devoted to seeking knowledge to horde for themselves to gain profit and power. No other insight was gleaned from the dream at this time.

After reaching Mortham Tower, the party secured lodging and hit the market that evening. In an effort to maximize time since it was approaching nightfall, the party divided. Reeve, Tansy, and Ethrias took the evil artifacts to a local shrine of Glo’ir where they met Tavion Shieldreaver, the Paladin keeper of the shrine. Stories were exchanged and the artifacts left in his care.

Meanwhile, Belamdil and the rest began selling the gear taken from the Anti-Paladin and her crew. After selling the horses, Blane was shouldered by an armored man walking by. The man then accused Blane of being a moron that should watch where he was going. Belamdil and Liathis both saw the man purposefully walk into Blane. Praxith attempted to intervene and cool tempers. The armored man told Blane to get his whore under control and apologize or he would be taught a lesson. Before Blane could respond, the man pulled his sword and issued a challenge by the count of three. A crowd then formed a circle around the two men.

While the crowd was forming, Belamdil was pushed out of the forming circle, away from his friends. Belamdil yelled to alert his companions. Although Blane heard Belamdil’s alarm, he was also aware that the armored man was about to strike. Blane pushed Praxith from between them and the armored man delivered a massive strike on Blane, this was going to be lethal.

Liathis was unable to push through the crowd to reach Belamdil, so she began throwing magic missiles to assist Blane while Praxith delivered healings to Blane. The armored man struck down Praxith in one blow before turning his attentions back to Blane.

Belamdil then felt a hand on his shoulder and a blade in his back. A man’s voice whispered in his ear to “remain calm and quiet.” Then, a portion of the crowd encircled Belamdil and his assailant. They moved Belamdil away from the street and into an alley.

Remaining behind Belamdil, the man said “Listen priest, you need to stop following me. This is my find. Leave it alone. This is your only warning. Next time will be lethal.” Then the cloaked man fled down the alley. Once he was out of sight, the thugs encircling Belamdil simply backed away and melded into the streets. Belamdil then returned to the crowd around the fight.

Belamdil was able to push his way back in to the circle and assist in the fight. At one point the armored man had dropped all except Belamdil and he was about to strike. Belamdil then channeled energy and all his companions rose back to the fight. Blane finally struck the armored man down after a long and mostly one-sided battle. Liathis then screamed obscenities at the fallen man and kicked him in the crotch while he was down. This drew a mostly negative reaction from the crowd. The companions quickly vacated the area as voices where heard among the crowd requesting the city watch.

When they returned to their inn to meet with Reeve and Tansy, men were already inside telling the story of the fight in the street. They also easily identified Belamdil, Blane, and Liathis as the folks who “beat the man and then kicked him while he was down.” The party decided to take their meeting upstairs and away from the common area.

They discussed the encounter, an obvious set up, but by who and why? Who was the cloaked man and what was his “find”? Which of their many quests was crossing this man’s path? The only clear message was the dream indicating that the Orwain family was in trouble. The group believed Sir Arduin was from Thiama, but without some research, they have no idea where in Thiama.

The next day, the group sailed across the lake, then traveled another three days to Balkenport. They arrived on January 23rd, sought out a shrine to Glo’ir and met Terresa Frostband who directed them to get rooms at “The Regal Gardens” Inn near the university. She will then take them to the university in hopes of finding a sage to assist with Black Pearls.

Ebon Stone Village
Village held hostage?


While traveling the road to Mortham Tower on the lake, the group spies smoke rising in the distance. They discover a hamlet with a burning storage building. Mr. Brooks, the town spokesman assures the PCs everything is fine. After attempting to inquire more about the circumstances of the burning building, the hamlet’s constable, at direction from a mysterious cloaked figure, orders the PCs to move on, “You have disrupted the hamlet long enough!”

Suspicious, the PCs leave by the road, then circle around behind the hamlet. Tansy uses stealth to approach a barn and discovers villagers, mostly children, being held hostage. With some scrying, Belamdil is able to see Mr. Brooks being threatened by an armored woman with a wolf on her shield. Reeve recognizes the wold sigil described as that of T’lath, a despicable deity and direct enemy to Glo’ir. He determines the woman must be and Anti-Paladin.

A plan is thrown together and the group attempts to sneak up on the barn as Reeve hovers overhead on Kealani. The main group is spotted and 5 orcs rush out to meet them. Reeve, initially wishing to help his friends is redirected by Kealani to the barn and to face the Anti-Paladin.

Reeve encounters the cloaked figure, a half-orc spell caster and the Anti-Paladin. The battle is fierce and deadly, but Reeve triumphs over the Anti-Paladin and skewers her unconscious form on the ground. Kealani is satisfied with this.

The cloaked half-orc is bound and unconscious. Two orcs are allowed to leave by Tansy and Belamdil as Tansy finishes off two of their fallen comrades. The hostages are reunited with their families and all thank the group for the rescue, but stay clear of Kealani as he has retained his bipedal form and is somewhat intimidating to the villagers.

End of an Epoch
Catching Up ...


Transition 28 – The party entered the tomb of Sir Arduin Orwain in the ruined village of Strathmore in the Nemora Wald. The tomb had already been unsealed and entered. Evidence found included an open sarcophagus, a busted statue with the wall behind knocked in exposing a hidden tunnel, and a dead halfling. As the group began to search the small tomb, they were attacked by Wraith Wolves. During the battle, Tansy was slain, but Reeve prayed for Glo’ir to intervene.

As Tansy walked down a dark city alley, heading toward a door with light emanating around its edges, a golden hawk dropped from the sky, clutched her, and carried her into the air. Her next memory was waking on the ground in the tomb, listening to Reeve’s prayers of gratitude.

The party finished scouting the tomb, they found skeletal remains, formerly chained in front of a large stone, but carelessly thrown to the side. Charcoal and parchment were found at the site as if someone had made a rubbing of the carvings on the stone. After some time of study, Trevor and Belamdil were able to decipher the writings and discovered that part of them were a map, but with no frame of reference, they were unable to determine where.

I have hidden this map to Darkheart’s lair in the tomb of my master and friend, Sir Arduin Orwain. He ordered me to destroy the map and Torband’s key, but I couldn’t, knowledge is too valuable a tool to be destroyed, and yet, dangerous in the hands of one like Darkheart. So I have hidden the key in the Sparrow’s nest and the map within these patterns in hopes that Faeramriel will guide someone worthy to find them and bring to light whatever knowledge may be hidden in Darkheart’s “Black Spire of Sorrows”. I myself am too afraid to even attempt to enter his lair; I leave it to you, whom ever may be reading this message, and pray that you will not misuse whatever you may find. Faeramriel guide and bless you in your search for those secrets.

Along with the rubbings, the party did find a black, adamantine ring, with an inscription in the band written in Thiamish, “For my one and only love.” This is assumed to be the anti-magic ring they came for. The party quickly returned to Rumex to await the return of “The Greymoon”.


While waiting in Rumex, the group decided to clean up and rest. During her spa day, Tansy discovered that she had acquired a new tattoo. Upon her back are outlined hawk wings in a golden ink that seems to glow. When she finally revealed her new tattoo to Belamdil and Reeve, Reeve became excited and informed Tansy that she has been blessed and chosen by Glo’ir. Belamdil, slightly more reserved about the discovery, suspects that “used” may be the more apt term than “chosen”. Reeve has begun educating Tansy about Glo’ir in an effort to convert her to his religion. Tansy is listening, but still scared and confused by the discovery.

At the temple of Mytris, the group is disappointed to find that the temple has no solution for the black pearls and removal of the trapped souls. Vicar Victoria suggests seeking the lost library of Ulikras “the Harvester”. An infamous necromancer rumored to have extensive research in all things necromantic. Perhaps his notes may reveal a solution. He was rumored to live around Balkenport. Tansy feels compelled to accept this quest and the pearls are returned to the group. However, the temple of Mytris did confiscate the Black Axe from Reeve siting it would be better kept under guard than wandering with him. Reluctantly, Reeve agrees.

Reeve also receives a message from Alcinous Grivas. This name is unknown, but Reeve agrees to meet with him. Turns out, Alcinous represents a small group of men who seek to join Reeve in his quests. They all had friends and family at Chalex Tower and were told by Greathelm how Reeve defeated the demon and freed all the residents from torturous unlife. They pledged themselves to his cause that night.

January 3rd, the group decided to send Trevor and Reeve’s new found followers into Arda disguised as a spice merchant. Trevor is supposed to gather any intelligence on the situation and on a way to gain audience with the king so they can deliver the ring in hopes of dispelling whatever hold the Baroness has over him.

January 8th, “the Greymoon” arrives in port. Repairs are finished and tales are told. January 10th, they set sail for Drobetta to deliver a package. Grieving Persius, Tansy orders they ship out without cargo. Much is discussed about the future of “The Greymoon” during the voyage. And although the decision is clear, Tansy is reluctant to make it, and so the discussion is tabled.

In Drobetta, all sorts of things go wrong. The package turned out to be a magical assassination attempt and Blane was held as the guilty party for a short while. The group found the guilty party and presented evidence satisfactory to the Constable. Then, Lysandra was kidnapped out of a tavern and had to be rescued off a fleeing ship. It was a deadly battle for the group, Reeve came very near death, but ultimately, the group prevailed. And finally, Tansy had to face the truth, she could no longer Captain a ship she was never on. Tansy sadly relinquished “The Greymoon” to Persius with the understanding that he would use it to smuggle for the rebellion against the Baroness. Persius assured her he would, cut the current crew loose, and began recruiting sailors more suited to his new course. A few of the old crew joined the group in their land journey across Thiama to reach Balkenport.


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