It's War!

Lair of Ulikras "The Harvester"
Vampire Nest!!!


(January 23rd)
Once settled into the “Regal Gardens” Inn, the PCs traveled to the University in Balkenport. They were greeted at the gates by a young student, Ansel Parker, who escorted them to the “Hall of Sages” to speak with Master Oswald Rosenridge, the University’s resident expert on Necromancy.

The PCs were met by Master Rosenridge’s assistant, Isaac Reis. After a brief discussion of the black pearls, Isaac asked the PCs to either leave the pearls with him or return after 9pm and Master Rosenridge should be back. The PCs elected to return rather than leave the pearls.

That night, the PCs met Master Rosenridge, a handsome middle-age man with thick black hair pulled back into a long pony tail and pale skin as if he had spent many hours indoors working by candle light and very little actual Sun. He was wearing black robes as typical of the Reglosian university system, with a gold necklace holding two rings, one of platinum and one of steel.

After introductions and pleasantries, a detailed discussion of the black pearls and their demonic origins, Master Rosenridge says, "I believe the pearls contain captured souls. However, without more research, I would not want to speculate on what would happen if a pearl were to be destroyed. Alas, the University is limited on available research. But, I do know of an ancient Necromancer, Ulikras “the Harvester”. He was rumored to have an extensive collection of research in the Necromantic arts. Some of it may be helpful."

Master Rosenridge directs the PCs to the small village of Ravenrest. The lair of Ulikras was rumored to be in the towns old cemetery. Rosenridge also warned the PCs of possible vampire activity due to reports of missing persons in the village.

Master Rosenridge requests everything found in the library of Ulikras. However, at this point, Reeve attempts to diplomatically explain that if anything radiates an evil aura, he will not be handing it over for study, but keeping for disposal. At this, Master Rosenridge attempts to convince Reeve of the folly of such an undertaking, the lost knowledge is unacceptable. Reeve, ever the Paladin, will not budge on this point and Master Rosenridge finally acquiesces. Tansy leaves the pearls with Master Rosenridge for study and Reeve informs him that Teressa Frostbrand, a local Paladin, will come to claim the pearls should they fail in their quest and never return.

Approximately one day NE of Balkenport, following the coast line, the PCs enter the village of Ravenrest. A small village with one tavern/inn, “The Chubby Possum”. The PCs talk with Miss Hafwen Phrys, the proprietor of the “Possum”. She tells of 3 missing a children and a couple of “adventuring types” that went looking for them. She points at Reeve’s symbol stating, “The man was one of your people, one of them Paladin types.” “They’ve left with a local tracker, Thilis, two days ago, but I don’t expect we’ll be hearing from them again,” she adds sadly.

The PCs move on to the cemetery about 2 walk from the town. Reeve and Kealani do a fly over the cemetery and find one child hiding among the tombstones. With some difficulty due to the presence and charm of Kealani, Reeve finally coaxes the girl from her hiding place. She tells of how her, Aedan, and Tamisin were playing in the woods nearby and were captured 4 days ago. That the creatures would beat them, set them loose at night in the cemetery and hunt them. She managed to hide and the beasts gave up the hunt when the Sun rose. She also tells of a woman in the cells that has been badly mistreated. The party sets up a small base camp at the edge of the cemetery while Kealani flies the girl, Eseld, back to town.

As the party awaits Kealani’s return and the sun is setting, a woman’s scream can be heard in the distance. At this, Praxith begins to insist that the group begin a search and rescue. Reeve advises against this stating that they should wait. Praxith becomes increasingly more agitated and adamant that the party move as more screams can be heard. She begins marching into the cemetery as Kealani returns and the Sun finally sets. This forces the group to action at night.

As party searches for an entrance to a lair in the darkness, they can hear movement in the distance, seemingly just out of the light radius. They come across a large pit, probably some sort of sunken in mass grave. Screams can be heard more clearly from here. Kealani leads the party into the pit as Reeve covers the rear of the group against whatever is moving in the darkness.

As the party carefully descends, Belamdil slips and tumbles into the bottom of the pit, stopping against a massive pile of bones. At that moment, Kealani announces he is detecting an evil presence, pointing to the pile of bones.

As if on cue, the bones rise into a huge monstrosity made of random bones, its huge maw opens and lets out a bone rattling cry, ribs forming its teeth. But, as the fight begins in the pit, Reeve is set upon by a creature from the darkness. A gaunt, pale, feral looking man with fangs. Filthy and stinking, it leaps at Reeve.

Belamdil unleashes Searing Light upon the undead monster as Kealani and Blane hack away. It is felled as Reeve and Ethrias deal with the feral spawn at the top of the ledge. With a smiting blow, Reeve strikes the creature and it dissipates into a gaseous cloud and floats away.

At the bottom of the pit, a cave entrance is found leading to a ladder. The ladder descends into a tunnel with only enough room to advance one person at a time. Once again, Kealani leads the way. The entire group is caught one at a time in a teleportation trap. They reappear in a darkened cells. Tansy makes short work of the locks. In the cells they find the young boy, Aedan. They also find a naked, beaten, bitten, and unconscious elf. She is roused with healing spells. She introduces herself as Ritriel. She and Ewen Silverflame, her Paladin companion, and Thilis, their guide from the village, entered this underground lair in search of the children but were set upon by many vampire spawn. She does not know where Thilis or Ewen are. She has been held in this cell, beaten and fed upon, tortured for sport. Tansy gives her some of her own clothing and the group begins to search for a way out.

They scout through doors and into halls. They find coffins set into some walls. They are forced to walk single file and are set upon by vampire spawn it seems at every turn. Tansy gets separated from the group and enters a lit room. It appears to be a library, a dead body is on the floor, a small girl curled between its legs. A ghostly form kneels over the body holding aloft a holy symbol of Glo’ir over the small girl. Light is emanating from under the prone body. As Tansy turns over the body, she sees a glowing holy symbol around its neck. She takes the holy symbol of Glo’ir off the body, upon doing so, the ghostly figure stares deep into her eyes, then glances down at the girl, then stares hard at Tansy again, then looks upward and rises through the ceiling, vanishing. (Tansy believes the ghost has given her charge over the small girl)

Taking up the girl and the holy symbol, Tansy returns to the group. It is revealed to Tansy that the holy symbol holds some power as a magical artifact. She learns the girl is Tamisin, the final missing child. Ritriel identifies the body as that of Ewen Silverflame, her Paladin companion. The group decides they must find the way out, get the children to safety, then return to vanquish all the vampire spawn, which is proving difficult as they assume a gaseous form when defeated, only to return later.

Tansy, Belamdil, Reeve, and Kealani take up the search for an exit as the rest secure themselves in the cell room. Spawn are fought and gassed along the way, but a door and stairs leading out through the floor of a tomb are found. The party reunites and begins a run for the door, but are set upon at every corner and from behind by vampire spawn. Kealani is taken to the floor and fed upon, Belamdil is fed upon, Praxith is dragged away and nearly taken except for quick action by Blane. The party becomes divide with spawn on all sides and in between the two groups. Tansy uses the holy symbol to attempt to turn the vampires away, but only one flees. When Belamdil regains his footing, fatigued from the blood loss but determined as ever to get his group out, casts Disrupting Weapon and wades in to the fray. He utterly destroys five different vampire spawn before his spell ends. The party makes it up the stairs, out of the tomb, and into the daylight. They return to the village.

That night, they gather the entire village into the two largest building in town, the “Chubby Possum” and a warehouse. The party divides into these two buildings and organize the villagers into watches for fear of vampire attack. But the night passes without incident.

On the morning of February 1st, Belamdil heals people and restores some lost Constitution from the vampire feeding for he and Kealani.

The party returns to the lair hunts down vampire spawn. They manage to destroy 5 more during the day, but have to return to the village before nightfall.

On February 2nd, the final vampire spawn is found and slain. Through the next day, the party loots the lair gathering everything back at the village.

The Road to Balkenport
...a distraction?

owl.jpeg Before leaving the Hamlet of Ebon Stone, Belamdil had a dream…

Belamdil, “You come upon a tree. Sitting in a nest in the tree is a large owl eating baby sparrows. Three adult sparrows lay dead on the ground under the tree.”

While on the road traveling, Belamdil shared his dream with his companions. With his interpretation and input from his friends, Belamdil concluded that the sparrows represented the Orwain family, relatives of Sir Arduin Orwain, because of the message in the tomb that referenced leaving a key to “Darkheart’s Black Spire of Sorrows” in the “sparrow’s nest.” It is assumed that the nest refers to Sir Arduin’s home. The owl is the sigil of and may represent the deity, Nok’rosh, god of the veil. His followers are devoted to seeking knowledge to horde for themselves to gain profit and power. No other insight was gleaned from the dream at this time.

After reaching Mortham Tower, the party secured lodging and hit the market that evening. In an effort to maximize time since it was approaching nightfall, the party divided. Reeve, Tansy, and Ethrias took the evil artifacts to a local shrine of Glo’ir where they met Tavion Shieldreaver, the Paladin keeper of the shrine. Stories were exchanged and the artifacts left in his care.

Meanwhile, Belamdil and the rest began selling the gear taken from the Anti-Paladin and her crew. After selling the horses, Blane was shouldered by an armored man walking by. The man then accused Blane of being a moron that should watch where he was going. Belamdil and Liathis both saw the man purposefully walk into Blane. Praxith attempted to intervene and cool tempers. The armored man told Blane to get his whore under control and apologize or he would be taught a lesson. Before Blane could respond, the man pulled his sword and issued a challenge by the count of three. A crowd then formed a circle around the two men.

While the crowd was forming, Belamdil was pushed out of the forming circle, away from his friends. Belamdil yelled to alert his companions. Although Blane heard Belamdil’s alarm, he was also aware that the armored man was about to strike. Blane pushed Praxith from between them and the armored man delivered a massive strike on Blane, this was going to be lethal.

Liathis was unable to push through the crowd to reach Belamdil, so she began throwing magic missiles to assist Blane while Praxith delivered healings to Blane. The armored man struck down Praxith in one blow before turning his attentions back to Blane.

Belamdil then felt a hand on his shoulder and a blade in his back. A man’s voice whispered in his ear to “remain calm and quiet.” Then, a portion of the crowd encircled Belamdil and his assailant. They moved Belamdil away from the street and into an alley.

Remaining behind Belamdil, the man said “Listen priest, you need to stop following me. This is my find. Leave it alone. This is your only warning. Next time will be lethal.” Then the cloaked man fled down the alley. Once he was out of sight, the thugs encircling Belamdil simply backed away and melded into the streets. Belamdil then returned to the crowd around the fight.

Belamdil was able to push his way back in to the circle and assist in the fight. At one point the armored man had dropped all except Belamdil and he was about to strike. Belamdil then channeled energy and all his companions rose back to the fight. Blane finally struck the armored man down after a long and mostly one-sided battle. Liathis then screamed obscenities at the fallen man and kicked him in the crotch while he was down. This drew a mostly negative reaction from the crowd. The companions quickly vacated the area as voices where heard among the crowd requesting the city watch.

When they returned to their inn to meet with Reeve and Tansy, men were already inside telling the story of the fight in the street. They also easily identified Belamdil, Blane, and Liathis as the folks who “beat the man and then kicked him while he was down.” The party decided to take their meeting upstairs and away from the common area.

They discussed the encounter, an obvious set up, but by who and why? Who was the cloaked man and what was his “find”? Which of their many quests was crossing this man’s path? The only clear message was the dream indicating that the Orwain family was in trouble. The group believed Sir Arduin was from Thiama, but without some research, they have no idea where in Thiama.

The next day, the group sailed across the lake, then traveled another three days to Balkenport. They arrived on January 23rd, sought out a shrine to Glo’ir and met Terresa Frostband who directed them to get rooms at “The Regal Gardens” Inn near the university. She will then take them to the university in hopes of finding a sage to assist with Black Pearls.

Ebon Stone
Village held hostage?


While traveling the road to Mortham Tower on the lake, the group spies smoke rising in the distance. They discover a hamlet with a burning storage building. Mr. Brooks, the town spokesman assures the PCs everything is fine. After attempting to inquire more about the circumstances of the burning building, the hamlet’s constable, at direction from a mysterious cloaked figure, orders the PCs to move on, “You have disrupted the hamlet long enough!”

Suspicious, the PCs leave by the road, then circle around behind the hamlet. Tansy uses stealth to approach a barn and discovers villagers, mostly children, being held hostage. With some scrying, Belamdil is able to see Mr. Brooks being threatened by an armored woman with a wolf on her shield. Reeve recognizes the wold sigil described as that of T’lath, a despicable deity and direct enemy to Glo’ir. He determines the woman must be and Anti-Paladin.

A plan is thrown together and the group attempts to sneak up on the barn as Reeve hovers overhead on Kealani. The main group is spotted and 5 orcs rush out to meet them. Reeve, initially wishing to help his friends is redirected by Kealani to the barn and to face the Anti-Paladin.

Reeve encounters the cloaked figure, a half-orc spell caster and the Anti-Paladin. The battle is fierce and deadly, but Reeve triumphs over the Anti-Paladin and skewers her unconscious form on the ground. Kealani is satisfied with this.

The cloaked half-orc is bound and unconscious. Two orcs are allowed to leave by Tansy and Belamdil as Tansy finishes off two of their fallen comrades. The hostages are reunited with their families and all thank the group for the rescue, but stay clear of Kealani as he has retained his bipedal form and is somewhat intimidating to the villagers.

End of an Epoch
Catching Up ...


Transition 28 – The party entered the tomb of Sir Arduin Orwain in the ruined village of Strathmore in the Nemora Wald. The tomb had already been unsealed and entered. Evidence found included an open sarcophagus, a busted statue with the wall behind knocked in exposing a hidden tunnel, and a dead halfling. As the group began to search the small tomb, they were attacked by Wraith Wolves. During the battle, Tansy was slain, but Reeve prayed for Glo’ir to intervene.

As Tansy walked down a dark city alley, heading toward a door with light emanating around its edges, a golden hawk dropped from the sky, clutched her, and carried her into the air. Her next memory was waking on the ground in the tomb, listening to Reeve’s prayers of gratitude.

The party finished scouting the tomb, they found skeletal remains, formerly chained in front of a large stone, but carelessly thrown to the side. Charcoal and parchment were found at the site as if someone had made a rubbing of the carvings on the stone. After some time of study, Trevor and Belamdil were able to decipher the writings and discovered that part of them were a map, but with no frame of reference, they were unable to determine where.

I have hidden this map to Darkheart’s lair in the tomb of my master and friend, Sir Arduin Orwain. He ordered me to destroy the map and Torband’s key, but I couldn’t, knowledge is too valuable a tool to be destroyed, and yet, dangerous in the hands of one like Darkheart. So I have hidden the key in the Sparrow’s nest and the map within these patterns in hopes that Faeramriel will guide someone worthy to find them and bring to light whatever knowledge may be hidden in Darkheart’s “Black Spire of Sorrows”. I myself am too afraid to even attempt to enter his lair; I leave it to you, whom ever may be reading this message, and pray that you will not misuse whatever you may find. Faeramriel guide and bless you in your search for those secrets.

Along with the rubbings, the party did find a black, adamantine ring, with an inscription in the band written in Thiamish, “For my one and only love.” This is assumed to be the anti-magic ring they came for. The party quickly returned to Rumex to await the return of “The Greymoon”.


While waiting in Rumex, the group decided to clean up and rest. During her spa day, Tansy discovered that she had acquired a new tattoo. Upon her back are outlined hawk wings in a golden ink that seems to glow. When she finally revealed her new tattoo to Belamdil and Reeve, Reeve became excited and informed Tansy that she has been blessed and chosen by Glo’ir. Belamdil, slightly more reserved about the discovery, suspects that “used” may be the more apt term than “chosen”. Reeve has begun educating Tansy about Glo’ir in an effort to convert her to his religion. Tansy is listening, but still scared and confused by the discovery.

At the temple of Mytris, the group is disappointed to find that the temple has no solution for the black pearls and removal of the trapped souls. Vicar Victoria suggests seeking the lost library of Ulikras “the Harvester”. An infamous necromancer rumored to have extensive research in all things necromantic. Perhaps his notes may reveal a solution. He was rumored to live around Balkenport. Tansy feels compelled to accept this quest and the pearls are returned to the group. However, the temple of Mytris did confiscate the Black Axe from Reeve siting it would be better kept under guard than wandering with him. Reluctantly, Reeve agrees.

Reeve also receives a message from Alcinous Grivas. This name is unknown, but Reeve agrees to meet with him. Turns out, Alcinous represents a small group of men who seek to join Reeve in his quests. They all had friends and family at Chalex Tower and were told by Greathelm how Reeve defeated the demon and freed all the residents from torturous unlife. They pledged themselves to his cause that night.

January 3rd, the group decided to send Trevor and Reeve’s new found followers into Arda disguised as a spice merchant. Trevor is supposed to gather any intelligence on the situation and on a way to gain audience with the king so they can deliver the ring in hopes of dispelling whatever hold the Baroness has over him.

January 8th, “the Greymoon” arrives in port. Repairs are finished and tales are told. January 10th, they set sail for Drobetta to deliver a package. Grieving Persius, Tansy orders they ship out without cargo. Much is discussed about the future of “The Greymoon” during the voyage. And although the decision is clear, Tansy is reluctant to make it, and so the discussion is tabled.

In Drobetta, all sorts of things go wrong. The package turned out to be a magical assassination attempt and Blane was held as the guilty party for a short while. The group found the guilty party and presented evidence satisfactory to the Constable. Then, Lysandra was kidnapped out of a tavern and had to be rescued off a fleeing ship. It was a deadly battle for the group, Reeve came very near death, but ultimately, the group prevailed. And finally, Tansy had to face the truth, she could no longer Captain a ship she was never on. Tansy sadly relinquished “The Greymoon” to Persius with the understanding that he would use it to smuggle for the rebellion against the Baroness. Persius assured her he would, cut the current crew loose, and began recruiting sailors more suited to his new course. A few of the old crew joined the group in their land journey across Thiama to reach Balkenport.

The Nemora Wold
To lift a curse?


On December 7th, “The Greymoon” set sail with cargo for Dorminia. A few hours out from the port of Rumex, the PCs and party were dropped off on the coast a the southern most edge of the Nemora Wold. “The Greymoon” sailed on.

With no real direction, the group heads for the center. Along the way, the feeling of the forest closing in on them becomes very apparent. A times, foliage and limbs seem to fall directly at them. The party is ambushed by goblins, attacked by dire wolves, giant spiders, and encountered a strange animated tree that allowed them to pass on since their goal was to lift the curse on the forest.

During their travels through the forest, Typhon was slain during a dire wolf attack. His companion, Ajax, seemed un-phased by Typhon’s passing and insisted that the group press forward. Rydan collected Typhon’s backpack, but his weapons and armor were left behind.

The party found some ruined structures and began investigating. Tansy stirred up a wasp nest and became their target. She was chased to a river, followed by Reeve, Rydan, Belamdil, and Trevor. Once she was in the water, the wasps changed targets and began attacking anyone within sight. During the chaos, Rydan was surprised by a giant crayfish that dragged him back into the water. Reeve dove in to search for Rydan while Belamdil dove in to escape the wasp attacks. The crayfish attacked Reeve and they exchanged blows. The crayfish gave up after taking a couple of massive hits from Reeve and swam away.

After emerging, the party learned that Reeve had no luck and the Trevor had been attacked by the wasps. Belamdil was able to revive Trevor, but, even after finding the crayfish’s probable lair, no sign of Rydan was evident. The party decided they may have better luck if they lifted the curse on the forest and tracked back to the ruins. Ajax was not waiting when they returned.

The party found a central wall and gate, managed to climb the gate, and entered a central grove containing a giant oak tree surrounded by a high, thick wall of thorns. Ajax was found inside the wall and rejoined the group. Four structures were found at compass points around the tree, but no clue as how to enter through the thorns.

The party decides to search Typhon’s body for a clue past the thorn wall. After tracking back through the woods, the group finds a wand tucked into Typhon’s belt. Upon returning to the ruins, Belamdil is able to use the wand to open an archway through the thorn wall.

Upon entering the presence of the Great Oak, the presence of evil is palpable. A large black axe can be seen buried into the trunk of the tree, a sound sizzling sound can be heard as a small stream of smoke rises from the entry point. Dark, black ichor oozes from the wound in the tree’s trunk.

Immediately, Ajax moves and wrenches the axe free from the tree. Reeve advances calling for Ajax to release the axe. With a look of glee, Ajax swings on Reeve, and the battle begins. Calling upon the power of Glo’ir, Reeve attempts to “smite” Ajax. But Reeve quickly learns the evil nature of the axe as he is wounded several times.

After Tansy moves to flank and with spell support from Belamdil, Reeve finally dispatches Ajax, narrowly avoiding death himself. The axe is recognized by both Reeve and Belamdil as the axe from Reeve’s vision. The evil nature of the axe causes Reeve pain when he attempts to retrieve it. The party wraps it in blankets, but the axe blade eats through with acid. Reeve is careful to carry it by the wrapped handle.

Tansy, hoping that the curse is now lifted, leads the group back to Crayfish den. They do dive and find a sunken alcove and the body of Rydan, long dead. His body is retrieved and buried on the beach. The party then begins a solemn journey out of the Wold toward the coast, evil axe in hand.

Time Passes
I fell behind on log posts.


The party has saved the young Corban Siderian!

Belamdil used his priestly magic to cure the poison killing the boy. However, the would-be assassin escaped. Tansy had Persius put a bounty on her, but nothing has turned up yet. The assassin stole the letter from Magister Siderian, so young Corban refused to join the PCs, he was having trust issues at the time. But he did release Cristian Radford to Belamdil. The PCs sent a letter explaining the situation to Magister Siderian. He was none to impressed.

The party survived Chalex Tower!

The tower was found abandoned, the occupants slaughtered and rising as zombies. Reeve had visions of quests to come. He delegated one to the party’s new companion, Garin Greathelm, a paladin of Glo’ir. He will undertake the rescue of captives taken into the Drow realms under the mountain. The PCs returned to Rumex turned over the “evil artifacts” taken off Matxal (the outsider) to the church of Mytris. The church has promised to see to the reoccupation of Chalex Tower.

Port of Dorminia
Safe Harbor?


Upon arrival to Dorminia, Persius and his men went ahead to secure safe docking for the former pirate ship. However, due to not fully trusting Persius, Captain Tansy sent Blane along to keep an eye on him. Blane’s upstanding nature got the better of him and he was unable to ignore the things happening in the unscrupulous surroundings of the meeting Persius arranged. The deputy harbor master was insulted and required a larger bribe than normal to let the ship enter port unsearched for pirates.

As the group approached the city gates, a man inserted himself among them. Before inquiries could be made, the group was surrounded by a gang of thugs demanding that Atrino come with them. The man, Alex Atrino, told them to be gone, he was with friends. A fight then commenced. The group defeated the gang, but was assured that their boss would hear about this. Alex thanked the group and left, but did pay their gate entry fees.

Captain Tansy delivers Ulpius to his mother. The meeting was cold and conducted quickly, paying a reward of 5pp and escorted the party out.

The group then met with Magister Siderian only to learn the Cristian Radford was taken to by his son on a gladiator tour. The guards are released to them as promised. Belamdil interprets the Magister’s nightmares as a warning of his sons impending doom. The Magister writes a letter to his son and insists that Belamdil and his friends find his son, save him, and escort him home. Cristian will be released to them with delivery of the letter. Belamdil agrees and the Magister states that he will owe him. Tarsius escorts the group back to their ship to see them off.

Once they return to the ship, Captain Tansy learns of three sailors who have bailed and a rescue mission in progress for Liathas. She can’t leave until crew returns and she recruits new sailors, they are just too short handed. Tarsius seems quite perturbed and leaves to report this delay in the rescue of his son.

At Sea
Captain Tansy?


On November 13th, at 4 am, the party has sailed out of the port of “Crag-Haven” on the stolen ship, “The Pillager”. After sailing aimlessly for several hours, a mob of 9 crowds around Tansy and Belamdil to ask what the plans are now. Tansy informs them that they are going to head for “Dorminia” in Reglosia. Many of the small group are opposed to this idea.

After the brief meeting, an inventory of the ship is conducted by Belamdil. Tansy and Chief Cob consult maps in the captain’s cabin. There, the chief asks Tansy what her intentions are as far as leadership on this boat. Tansy decides to declare herself captain.

A public forum is called at which Tansy asserts herself as captain and takes a vote on their destination of Reglosia. The decision is for Reglosia by almost 2/3. Belamdil successfully smooths things over with the dissenters. At this point, there is no imminent threat of mutiny. But a handful of former slaves and former pirates are not excited about their destination. The chief navigates a course, poorly, and Tansy successfully pilots the ship to get them on their way.

That night, a derelict ship drifts up on “The Pillager”. Tansy is awoken by the night watch. She sends one for Belamdil in the hold, who, along with Belamdil, brings the rest of the crew to see the “ghost ship”. After rounding up volunteers, Tansy leads a boarding party. They are quickly set upon by ghouls. The fight begins to go poorly for the party, but Belamdil unleashes the energy of Faramriel, and the ghouls drop. The fight is over, but the loss of one crewman weighs heavily upon the rest and murmurs among the crew circulate questioning the fitness of Captain Tansy to lead.

The next day the Captain orders rest after the long night. During this time, Reeve comes forward to the Captain with the Chief and reveals himself as a Paladin from Antares and his encounter with the former Baroness’s armies and tactics. He also pledges himself to the cause of rescuing their friends from slavery. Reeve also spends the day speaking to the crew on the Captain’s behalf, attempting to smooth over the grumblings after the death of Apius. Typhon, another crew member rescued from the Pits, pledges his support to Belamdil in the cause of rescuing friends. Reeve encourages caution when dealing with Typhon, he remembers him from the Pits as angry and out of control.

The following day, a drifting tender with 4 men is spotted and rescued. Persius, a smuggler until recent events removed him from his ship, introduces two of his fellow crew and one Ulpius Flaco, a nobleman from Reglosia. Ulpius assures Captain Tansy that if he is safely returned to Reglosia, his mother will give her whatever reward is asked. Although the circumstances are sad, Persius and his men are a needed addition to the Pillager’s crew as they have been functioning below the minimum required compliment of sailors. They seem to fit in easily with the existing crew.



Tannin follows Captain Toland with her prisoners from “The Night Rose” to “The Cellar”. By listening through some low grated windows in the alley, Tannin learns that Daman has a key that will be needed to retrieve the prisoners.

Tannin and Tarsius then follow Daman to a large theater called “The Pits”. Inside they learn that it is a slave pit fighting arena. Daman is seen with Captain Toland ascending stairs to a second level booth. Tannin also notes a pickpocket take Daman’s pouch and move into the crowds. They opt to follow the pickpocket.

They tail the thief out into the streets and into an alley where they corner him. They discover that the thief, Rydan, has the key. Rydan, a young street orphan, is reluctant to give up his hard earned bounty. Tarsius suggests that they kill the boy and move on, but Tannin is adamant they not kill him. Instead, Tannin hires the boy as an informant and sets him to the task of scouring the docks for “The Breeze Skimmer” and who currently captains her. He accepts and they agree to meet latter that night.

NOTE: It has been too long since I updated this story arc, I will skip a bit brother…

1) The PCs attempt a break out witch is executed poorly, but ultimately succeeds in freeing Magister Siderian, Nicolas an arbiter, one arbiter is killed, and the third is re-captured.

2) The group takes up residence in cavern tunnels between the two wings of the city with Rydan as their guide.

3) During the search for a way out of port, Tarsius discovers an opportunity for the group. After performing a few assassinations, passage will be booked for them. The PCs refuse to take part in such activities.

4) Magister Siderian assigns the PCs and Rydan to scouting the tunnels while Tarsius “gathers” intel in the city. Captain Toland remains in port and has placed bounties on the PCs and group.

5) Belamdil finally remembers he can remove curse, Tannin is now Tansy again! During “tunnel scouting” missions, Tansy actually investigates the city. She discovers some of the crew of the “Breeze Skimmer” fighting in “The Pits”.

6) November 11th, the tunnel scouts find a man captured by bugbears. He is rescued and identifies himself as Blane, and escapee of “The Pits”. Tansy hatches a rescue scheme for her old crew. When the scouts return to base camp, the find that the others are gone with their gear. (SHOCKER*** Tarsius was doing assassinations and booked passage from him, Siderian, Nicolas, and Voleta)

7) Wee hours of the 13th, Tansy enacts her scheme with Blane’s guidance on how to sneak back into “The Pits”. The PCs manage to free some of the prisoners from the cells, escape through the tunnels, hijack a pirate vessel, and sail out from port.

The Night Rose


October 27
That night, on the beach of the island, while the nobles feast and celebrate a game well played, Tansy sulks and grieves, but Belamdil dreams…,

“You walk on the deck of a ship, you are traveling toward the morning sun; the crew is working diligently. Then darkness falls, as if night has suddenly enveloped the ship, a single 4 pointed purple star has replaced the sun in the sky. The ships main sail, with the emblem of an eagle’s talon clutching a skull begins to smolder and catch fire. It burns quickly like rice paper. Looking about, skeletal bodies of the crew litter the deck; as the ashes of the sail fall, the purple star flickers and fades.”

That morning, Belamdil discusses his dream with Tannin and decides to tell the Magister. During the meeting with the Magister, before Belamdil can tell him of the dream, pirate ships are spotted approaching the Reglosian ships. The Magister goes above deck to monitor the situation and talk strategy with the captain.

One of the pirate ships is identified as “The Night Rose”, pirate notorious for hating Reglosians and slavery. Magister Siderian quickly proposes a plan to Belamdil to save himself and the arbiters from the hunt. He suggests that Belamdil and Tannin join Tarsius, disguise themselves as his slaves, and wait for “rescue”. Upon being captured by the pirates, Belamdil will then convince the captain of “The Night Rose” to keep Siderian and his arbiters alive for ransom. After agreeing, Tarsius leads the PCs to the slave deck where they change clothes and discard their gear.

The ship is indeed overtaken by the pirates. After some time, Belamdil is able to convince Captain Toland of “The Night Rose” to take the Magister and his arbiters as her prisoners. This infuriates the other pirate captain who claims that he had rights to prisoners according to their deal. Captain Toland dismisses the other captain telling him to get over it.

After four days of sailing, and a tense, quasi love triangle between Captain Toland, Tannin, and the 1st Mate, the ship pulls into port at Crag-Haven on November 3rd. The slaves are escorted off the ship and left on the docks, free and helpless.

Tarsius, Tannin, Belamdil, and Voleta set-up surveillance on “The Night Rose”. Tannin takes the first shift while Tarsius takes some of Tannin’s money to go get the group new clothes to help blend in at this pirate port.


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