Weapons

Master Work= +1 enhancement bonus to hit, add 300 to cost (add 600 to double weapon), add 6 to cost of single unit of ammunition

Simple, Light Ep Cost Damage Critical Range Wt. Type
Unarmed: Gauntlet 2 d3 x2 - 1 Lethal / Bludgeoning
Unarmed: Strike - d3 x2 - - N-L / Bludgeoning
Brass Knuckles 2 d3 x2 - 1 Lethal / Bludgeoning
Cestus * 12.5 d4 19-20 / x2 - 1.5 Bludg or Pierce
Dagger * 5 d4 19-20 / x2 10’ 1 Piercing
Dagger, punching 7.5 d4 x3 - 2 Piercing
Gauntlet, spiked * 5 d4 x2 - 2 Piercing
Knife 3.5 d3 19-20 / x2 10’ 1/2 Slashing
Mace, light 16 d6 x2 - 8 Bludgeoning
Sickle * 4 d4+1 x2 - 3 Slashing
Simple, Melee Ep Cost Damage Critical Range Wt. Type
Club 0.5 d4+1 x2 10’ 3 Bludgeoning
Knife, hunting 7 d4+1 19-20 / x2 - 3 Slashing
Mace, heavy 22 d8 x2 - 12 Bludgeoning
Morningstar 25 2d4+1 x2 - 10 Bludge-Pierce
Quarterstaff * 3 d6/d6 x2 - 4 2h / Bludgeoning
Spear 12 d8 x3 20’ 5 2h / Piercing
Spear, long * 16 d10 x3 - 9 2h / Piercing
Spear, short 8 d6 x2 10’ 3 Piercing
Martial, Light Ep Cost Damage Critical Range Wt. Type
Axe, hand 13 d6 x3 - 5 Slashing
Axe, throwing 8 d6 x2 10’ 4 Slashing
Gladius * 15 d6 19-20 / x2 - 3 Piercing or Slashing
Hammer, light 8 d4 x2 20’ 2 Bludgeoning
Machete 10 d6 19-20 / x2 - 2 Slashing
Pick, light 18 d4 x4 - 4 Piercing
Sap 1 d6 * x2 - 3 N-L / Bludgeoning
Sword, short 14 d6 19-20 / x2 - 3 Piercing
Martial, Melee Ep Cost Damage Critical Range Wt. Type
Axe, battle 18 d8 x3 - 7 Slashing
Axe, great 31 2d6 x3 - 20 2h / Slashing
Bardiche* 28 d10 19-20 / x2 - 14 2h / Slashing
Club, great 5 d10 x2 - 10 2h / Bludgeoning
Falchion 75 2d4 18-20 / x2 - 16 2h / Slashing
Flail * 15 d8 x2 - 10 Bludgeoning
Flail, hvy spkd* 18 d10 19-20 / x2 - 20 2h / Bludg / Pierce
Glaive* 16 d10 x3 - 15 2h / Slashing
Guisarme* 18 2d4 x3 - 15 2h / Slashing
Halberd * 20 d10 x3 - 15 2h / Pierce or Slash
Hammer, Lucerne 35 d12 x2 - 12 2h / Bludg or Pierce
Hammer, war 17 d8 x3 - 8 Bludgeoning
Lance, heavy* 25 d8 x3 - 10 2h / Piercing
Lance, light* 18 d6 x3 - 5 2h / Piercing
Pick, heavy 23 d6 x4 - 6 Piercing
Ranseur * 20 2d4 x3 - 15 2h / Piercing
Rapier * 25 d6 18-20 / x2 - 3 Piercing
Scimitar 21 d6 18-20 / x2 - 4 Slashing
Scythe * 18 2d4 x4 - 12 2h / Pierce or Slash
Sword, broad 23 d10 x3 - 7 Slashing
Sword, great 50 2d6 19-20 / x2 - 15 2h / Slashing
Sword, long 20 d8 19-20 / x2 - 4 Slashing
Trident * 15 d8 x2 10’ 4 Piercing
Simple, Ranged Ep Cost Damage Critical Range Wt. Type
Blowgun 2 d2 x2 20’ 1 Piercing
Blowgun Dart 0.05 - - - 0.1 Piercing
Bolt, crossbow * 0.05 d4 x2 - 0.1 Piercing
Bullet, sling 0.01 - - - 0.5 Bludgeoning
Crossbow, heavy * 50 d10 19-20 / x2 120’ 9 Piercing
Crossbow, light * 35 d8 19-20 / x2 80’ 6 Piercing
Dart * 0.8 d4 x2 20’ 0.5 Piercing
Javelin 1 d6 x2 30’ 2 Piercing
Sling 0.15 d4 x2 50’ - Bludgeoning
Martial, Ranged Ep Cost Damage Critical Range Wt. Type
Arrow 0.05 d2 x2 - 0.1 Piercing
Chakram * 2.5 d8 x2 30’ 1 Slashing
Bow, long * 75 d8 x3 100’ 3 Piercing
Bow, long comp. * 100 d10 x3 110’ 4 Piercing
Bow, short * 30 d6 x3 60’ 2 Piercing
Bow, short comp. * 75 d8 x3 70’ 3 Piercing
Exotic,Melee Ep Cost Damage Critical Range Wt. Type
Axe, dwarven urgosh 50 d8/d6 x3 - 15 2h / Slash-Pierce
Axe, dwarven war 30 d10 x3 - 15 1h / Slashing
Axe, orc double 60 d8/d8 x3 - 25 2h / Slashing
Chain, spiked 25 2d4 x2 - 15 2h / Piercing
Flail, dire 90 d8/d8 x2 - 20 2h / Bludgeoning
Kama 10 d6 x2 - 2 Lt / Slashing
Khopesh 20 d8 19-20 / x2 - 8 1h / Slashing
Nunchaku 16 d6 x2 - 2 Lt / Bludgeoning
Sai 3 d4 x2 - 1 Lt / Bludgeoning
Siangham 8 d6 x2 - 1 Lt / Piercing
Sword, two-bladed 100 d8/d8 19-20 / x2 - 30 2h / Slashing
Whip 1 d2* x2 15’ 2 1h / Slashing
Exotic, Range Ep Cost Damage Critical Range Wt. Type
Bola 5 d4 x2 10’ 2 N-L / Bludgeoning
Crossbow, hand 100 d4 19-20 / x2 30’ 3 Piercing
Net 20 - - 10’ 10 special
Shuriken 3 d2 x2 10’ 0.1 Piercing

Weapons

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